Grey Knight
Old hacker
Much has been said about "spearman vs. tank" etc. Soren commented on this in a chat session off 'poly:
[Soren_Johnson_Firaxis] having said that*, the later age units in Civ3 ARE less powerful than they are in Civ2. This was a design decision based on the resource system. We didn't want the game to be totally hopeless if you were unable to build the newest type of unit because you don't have resource X
*"That" was that hitpower simply multiplied the A/D value by the hitpower value, so A=10 and HP=2 was the same as A=20 HP=1
So it would seem that spearmen are meant to kill tanks! Which is poor (in gameplay terms) way to deal with the issue. A better way (which would add depth) would be to have units available in each age which don't require resources which can be used in place of the unit(s) requiring resources. In the ancient and middle ages this is already so. If you don't have iron (swordsmen), you can use archers or horses with spearmen. If you still don't have iron in the middle ages you can use longbows and pikes. While not as cost effective, you can still wage war. Early industrial has such a unit - the rifleman - but once you hit infantry (which can be very quickly, if you beeline for Replaceable Parts, which since it also has artillary, why whouldn't you???) you must have rubber. Once you hit the industrial age, you must have both rubber and oil!
Instead of handicapping modern units, round out the gameplay with useful units!
Cheers,
Shawn
[Soren_Johnson_Firaxis] having said that*, the later age units in Civ3 ARE less powerful than they are in Civ2. This was a design decision based on the resource system. We didn't want the game to be totally hopeless if you were unable to build the newest type of unit because you don't have resource X
*"That" was that hitpower simply multiplied the A/D value by the hitpower value, so A=10 and HP=2 was the same as A=20 HP=1
So it would seem that spearmen are meant to kill tanks! Which is poor (in gameplay terms) way to deal with the issue. A better way (which would add depth) would be to have units available in each age which don't require resources which can be used in place of the unit(s) requiring resources. In the ancient and middle ages this is already so. If you don't have iron (swordsmen), you can use archers or horses with spearmen. If you still don't have iron in the middle ages you can use longbows and pikes. While not as cost effective, you can still wage war. Early industrial has such a unit - the rifleman - but once you hit infantry (which can be very quickly, if you beeline for Replaceable Parts, which since it also has artillary, why whouldn't you???) you must have rubber. Once you hit the industrial age, you must have both rubber and oil!
Instead of handicapping modern units, round out the gameplay with useful units!
Cheers,
Shawn