Rocco.40
King
- Joined
- Mar 2, 2015
- Messages
- 652
I had some more observations about my strategic mode testing. First is that my ships have 0 combat speed. I don't think this is an icemod problem but I thought I'd mention it none the less. When I get trandimensional my ships do get 4 combat speed but nomatter the drive, all my ships have 0 combat speed no matter the tech level or equipped drives. I know combat speed drops with heavily outfitted ships but I never had ships with 0 combat speed in tactical combat. Perhaps this is intended in strategic? Ships aren't getting the beam defense they should is my only concern. *Edit* I made a doom star, it was packed with modules immediately after construction with 11 combat speed. This made it many times more deadly than a titan starting with 5 modules and 0 combat speed. When I stole inter-phased drives, dooms went to 13 combat speed and titans 2. However newly constructed dooms and titans went back down to 11 and 0 combat speed.
Another interesting thing about ships and new tech is that if I have an old titan that has seen many new developed technologies, it will continue to outfit itself with those technologies. Inertial stabilizers, fast missile racks, displacement devices, etc until it has so many modules they scroll off the display box! This sure seems to make them dangerous but once destroyed and replaced, the new ships will only have a few of the best modules. Shouldn't existing ships not be allowed to keep stacking on modules until they become super ships?
Here's yet another issue with strategic you might be able to get around to someday. The advanced techs. They do absolutely nothing in strategic. No miniaturization of anything or the like. It would add something to extra long games as rare as they are if each level could have some impact on the game.
I noticed to yesterday that this 0 combat speed is the case in all versions of MOO.
It is likely intended to be that way, as strategic combat resolve does not work with combat speed.
It uses Beam Defense however and I believe to have found a table that governs that (but I can't be sure).
This table gives basic Beam Defenses as follows:
FF 50
DD 40
CA 30
BB 25
TT 20
DS 15
Platforms -10
About the ship updates: maybe another player of strategic knows how this is supposed to work?
The way you describe it, it sounds like there might be some bugs present.