Grey Knight
Old hacker
Personally, I find strategic resources generally aren't. In my games, aside from small actions, there is little strife over resources. The idea of trading for them is a joke! Personally, I'd like to see them harder to come by, but of more "value". Instead of having 2 tiles per civ of a resource, have 1 "tile", but have that tile count as 2. This would mean lots of trading would be required! To make things even more exciting, have some resources be <1 per civ and worth 3 or more! i.e. oil -- this would make for some great wars!
Cheers,
Shawn
(Then again, I think horses should move too -- they were imported to the Americas to begin with, and they are easy to make "disappear")
Cheers,
Shawn
(Then again, I think horses should move too -- they were imported to the Americas to begin with, and they are easy to make "disappear")