bvanevery
Warlord
Are they strategic decisions in the second sense I mention, of allowing me to deny or derail my opponent's strategy? Only marginally. Even though I'm weighing denying a resource to my opponent, that's not something that will affect his strategy; I don't, in fact, know what victory condition Denmark is going for or their approach to achieving it, but unless they're banking on winning a domination victory in the Medieval period, iron won't help them.
You seem to be complaining that you can't collect intel about your opponent's strategic intents. If you could, then you'd be able to interfere with their strategy. As it stands, you have to guess. You don't like a game where the interactions between opposing strategies are unknown and random.
I suppose you could scout the map more, but your opponent's strategic intent may still not be clear from your scouting. Or scouting may be viable in theory but tedious in practice, because it takes too long to push scouting units around.
If you could have any user interface you wanted, what would "discovering strategic intent" look like? Would you find your opponent's plans to invade Continent X? What would make that intel accurate? What would invalidate it?