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Strategy for Navy Seal

t1footsoc

Chieftain
Joined
Dec 18, 2007
Messages
10
When I first saw that the UU for American Empire was the Navy Seal, I was really excited and couldn't wait to use it. But when I actually did get around to using them and the other late gun powder units such as the paratrooper, I found them next to useless in comparison with tanks and jet fighter combo for taking coastal cities. Any tips and strategies for the navy seal/marine and paratrooper?
 
Load transports with eight or so Navy Seals and tons of infantry. Promote Seals with drill, promote infantry with city defense promotions. Throw in some machine guns too if you feel like it. Bring along a super medic great general to make best use of Navy Seals' march promotion. If you have some infantry upgraded from earlier units with city raider bring them along too. Take coastal cities with the seals and hold them with the infantry, using city raider infantry if you don't have enough seals. You'll have better results with the seals than the tanks when attacking from the sea, though it sounds like you're doing a pretty good job of softening your target with planes anyway. Tanks I just airlift into the cities I've taken until I have all the coastal cities and enough tanks to make a good drive inland. Tanks left in the cities you take are good for attacking units one tile outside the city, since they have two movement points. In my experience following this approach you are unlikely to lose any seals, while you would have to continuously bring in more tanks. Since you have seals with march and drill promotions and a super medic they will take less damage when fighting and be healed and ready to fight again on the next turn, and you can go from city to city along the coast so rapidly that the war will be decided in less than five turns, most likely.
 
Also, if the opponent is stronger than you, you can scout in advance to see where they have a lot of ships and take those cities first to sink their navy, then set up other cities as shooting ranges (kill all but one unit in the city so additional units must be brought in to reinforce, which can be taken out the next turn, repeat until his entire empire has only three or four defenders per city) before moving inland with only a few tanks.
 
Give a few pinch and the rest drill. Because they come late in the game you should have a few cities with multiple settled GG's so you'll get high promotions right off the bat (drill 4!). They will march through your foe hardly getting scratched and healing at the same time. Send in CR tanks behind them and it's game over.

Having said all that I've only rolled USA once so there would be others with better ideas I guess.
 
I disagree on promoting them up the Drill line. Just give them Combat, Pinch, and then more Combat. Drill and March are somewhat redudant, especially if you have a Medic III or Medic I/Woodsman III unit in the transport stack. Combat is always useful though.
 
I agree with pinch, as by the time you have them you'll be facing gunpowder defenders. I don't agree with combat as a promotion; the redundancy of drill and march is the point! With a bunch of drill promotions and march the Navy Seal gets a bunch of first strikes, lowering the damage he will take. That means he will have more chance to be fully healed on the next turn, and ready to attack another city.
 
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