A Boreal map generation script puts lots of tundra & some plain tiles (almost no grassland) with Deer and some Sheep / Wheat. There are some Gems, Fish / Crap & no Silver / Gold for happiness & Calendar resources.
So for high difficulty levels you don't have health / happiness resources.
Also most of the tiles are bad for production but Deer provides food surplus.
What kind of playstyle should I lean to? I think about:
* placing cities only around resources or near ocean - this might limit compact city placement crippling maintenance cost...
* early on burn food surplus from Deer on 1F1C1H cottaged plains, and even river tundra cottages 1F2C - when I hit whip limit.
* pursue Heredity Rule early to fight happiness limit, then lean to Representative and compensate unhappiness with buildings / religion (as there are no happiness resources besides Gems).
* shift to Representative to burn Deer food surplus on Great people, instead of plains / tundra tiles... Then Parthenon is a interesting Great Wonder...
I can't figure out if chopping is a viable option, tundra tiles without forest are very weak... and forest provides lacked healthiness... Maybe early on I keep some own tundra forest (leaving 2 or 4 in a fat cross) per city but make an army of workers to chop conquering forest - as foes land will be less developed to rely on & to support military buildup... Deer provided hummers provide enough performance for workers & settlers (for my Imperialistic leader) & research rate is too low to have buildings to build, maybe I should focus on war then...
Also I don't understand what way I could organize production. There are no plain/grass mines, low happy limits make whip difficult... Seems whip is the way with all those bad tiles...
That is my capital on T130 and cottages are essential to keep research progress, but I cannot make cottage nor mine capital... It cripples my research rate & building construction...
What should I concentrate on? Which techs or civics or great wonders (Immortal / Deity)?
So for high difficulty levels you don't have health / happiness resources.
Also most of the tiles are bad for production but Deer provides food surplus.
What kind of playstyle should I lean to? I think about:
* placing cities only around resources or near ocean - this might limit compact city placement crippling maintenance cost...
* early on burn food surplus from Deer on 1F1C1H cottaged plains, and even river tundra cottages 1F2C - when I hit whip limit.
* pursue Heredity Rule early to fight happiness limit, then lean to Representative and compensate unhappiness with buildings / religion (as there are no happiness resources besides Gems).
* shift to Representative to burn Deer food surplus on Great people, instead of plains / tundra tiles... Then Parthenon is a interesting Great Wonder...
I can't figure out if chopping is a viable option, tundra tiles without forest are very weak... and forest provides lacked healthiness... Maybe early on I keep some own tundra forest (leaving 2 or 4 in a fat cross) per city but make an army of workers to chop conquering forest - as foes land will be less developed to rely on & to support military buildup... Deer provided hummers provide enough performance for workers & settlers (for my Imperialistic leader) & research rate is too low to have buildings to build, maybe I should focus on war then...
Also I don't understand what way I could organize production. There are no plain/grass mines, low happy limits make whip difficult... Seems whip is the way with all those bad tiles...
That is my capital on T130 and cottages are essential to keep research progress, but I cannot make cottage nor mine capital... It cripples my research rate & building construction...
What should I concentrate on? Which techs or civics or great wonders (Immortal / Deity)?
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