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Strategy for Science Victory in 140 Turns or less

Discussion in 'Civ6 - Strategy & Tips' started by civtrader6, Oct 15, 2017.

  1. civtrader6

    civtrader6 Chieftain

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    Hi @The Pilgrim, don't be worried about the ~1.7k science per turn - as that number may be a show off (e.g. perhaps relying on reaching globalisation, and getting +10% science per city state) - so these outputs are only valid for the last few turns. Its also Aztech on a very favourable map - so not really representative of other T140 victories.

    So, being around the 1k mark is good for end game for a T140 victory - although - its also important to start generating large amounts of science as quickly as possible.
    The obvious key thing is - getting all campuses out as soon as possible. Then getting libs/unis - Now the more you have - the more GPP you get. This will allow you to hit one or two GS that give increased yields to campus district buildings (eg +4 science per university - which doubles to +8). If lucky you can get two. Another thing I do is - once city is considered 'built up' (e.g. has a uni/lib/cd or whatever i was planning to get there) - i assign the citizens to work as specialist (adding +2 or +4 science) per city. Hope this helps.
     
  2. DanaLea

    DanaLea Chieftain Supporter

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    Y'all keep talking about getting a large amount of culture early and upping it every chance you get. How do you avoid a culture win before you can get to the spaceport? I have to watch my culture, not get it too high, not build any theatre squares, etc, or I'll win by culture by accident. (I play mid-level difficultly, peaceful games)
     
  3. zxcvbob

    zxcvbob Chieftain

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    Specialists? I've never seen this in '6. I will have to reload a game save and see if I can find it. I assume you have a citizen work the campus tile?
    I finished my Gilgamesh science game this morning. Just over 300 turns :p It was at King-level, and I think it would have been a lot faster at Emperor because I would have some competition. I was 30+ techs ahead of everybody and had to buy a lot of useless Atomic-era scientists. It took forever to build the space ports (one in a high-production city, and a backup in a medium-production city with lots of old growth forest lumbermills) And I did both of the lunar projects and half of the first Mars project the hard way before I finally got Stephanie K. and Carl Sagan and finished everything in 1 turn (with production leftover to do the Manhattan Project and Operation Ivy and build a couple of nukes)

    I like the prioritizing commercial districts or harbors over campuses in most cities and building the campus second, and sending 6 envoys to every science CS instead of chasing Suzerain status on a few popular ones. OTOH, on some of my higher-level games the AI's kill all the CS's so I might have to liberate a few.

    I think I'll "just one more turn" to look for those specialists, and then start a world war. Peter is annoying me; mocking me because my military is weak. I have no idea how his military strength numbers are slightly higher than mine because I have missile cruiser armadas, nuclear sub fleets, modern armor armies, and stealth bombers out the wazoo -- and the previously mentioned nukes. (had nothing better to do than build units while waiting for the space ports and lunar projects to finish)
     
    Last edited: Dec 27, 2017
  4. Victoria

    Victoria Regina Supporter

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    Yup, it still works. But as you said re CH you are prioritising them. If you have 9 Envoys at science CS then that’s +6 in every campus you have. You need to have at least 15 campus by T100-110. Suzerainty is not important.
     
  5. stinkubus

    stinkubus Chieftain

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    If Stockholm is on the map do you think they are worth going after once you've got 6 envoys in all the available science city states?
     
  6. zxcvbob

    zxcvbob Chieftain

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    I found the specialist slots. I can't believe I've never noticed that before. :o
     
  7. Victoria

    Victoria Regina Supporter

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    Not really, I mean it’s better than nothing but not as Stong as Kumasi or valetta. Often it’s quite easy to get suze of Valetta, much handier than Stockholm.
    The question is @stinkubus , just how many more scientists does it give and what real value are they. If there is no better option around and no gold CS to invest in then sure.
     
  8. stinkubus

    stinkubus Chieftain

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    I'm surprised to see you rate Valetta so highly. Are a few faith purchased granaries really that strong?
     
  9. Victoria

    Victoria Regina Supporter

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  10. stinkubus

    stinkubus Chieftain

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    I totally forgot about monuments because I usually play as Rome so they are a non-issue.
     
  11. zxcvbob

    zxcvbob Chieftain

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    How much of the low number of turns is dependent on playing a large map? On a standard map I dunno how you'd ever get 20 cities that fast even if you conquer half of them.
     
  12. Victoria

    Victoria Regina Supporter

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    In gotm28 you can get more than 30 by turn 100 as the Aztecs.
    A lot more depends on Pangea or a shallow sea although it’s certainly not a show stopper, quantity of cities within reach early is important.
    Apparently there will be more distance between civs which may help.
     
  13. stinkubus

    stinkubus Chieftain

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    It can be done. I've gotten to 20 as early as T80 or so, and I'm terrible at this game compared to the main contributors in this thread. I also typically play on small maps to keep game performance higher on the later turns. I usually open builder/settler and then go into producing an army out of two cities.

    Once I finish Early Empire I'll run both Agoge and Colonization so my cap can then start on settlers while the second city keeps spitting out units. Once the third city is planted it will make units and I can then switch to settlers in my second city. From there I just keep building settlers in any city than can get them done prior to me needing to switch to Ilikum for a wave of builders. I typically switch when starting either Defensive Tactics or Feudalism, depending on how the game breaks.
     
  14. zxcvbob

    zxcvbob Chieftain

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    So what do you do if there are no scientific city-states? I just finished a game; lost to Kongo (science) on turn 200-something at quick speed. on a standard sized map. There was only one scientific CS in the whole game, buried deep in the heart of another continent. I finally found it with a Terracotta Army archaeologist that I used as an explorer and sent 6 envoys. Kongo and Arabia each had continents to themselves on which to flourish, and the other 5 of us were fighting it out on the other slightly larger continent. I had already taken all the capitals and other good cities on my continent (I left a few for trade routes) liberated all the CS's (religious ones), and was built space ports in my two highest-production cities. I had just finally finished the first spaceport and started the earth satellite project, with Carl Sagan standing by. All the necessary techs were finished so I was working on Stealth. Still lost.

    At least I'm getting better at using spies. Send them on easy missions (siphon gold from a tiny city unlikely to have a counterspy) just to level-up, then use experienced spies to destroy industrial zones and spaceports and recruit rebels. Have a quartermaster spy back home doing counterintelligence. All of my sabotage missions were successful, but Kongo and Arabia had so many spaceports I couldn't destroy them fast enough.

    I wonder if I need to bee-line Rocketry early-on, in anticipation of the spaceport taking 50 turns to complete? (unless I'm playing as Aztecs, of course. Monty can use builders to erect a spaceport in 2 or 3 turns. One turn with a little planning.)
    It was a fun game even tho' I lost. :)
     
    Last edited: Jan 1, 2018
  15. Victoria

    Victoria Regina Supporter

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    chop the spaceport in?... 10 trees will do it. Find a piece of land with 15 trees when you have sagan and chop the lot?
    Use your spies to get science
     
  16. zxcvbob

    zxcvbob Chieftain

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    Six envoys to that one CS was a big part of my catching-up in science. I was surprised how much it helped. I just didn't catch up fast enough, and I finished the tech tree in the wrong order -- should have started building the spaceports 20 turns earlier. I researched Combustion pretty early to upgrade my knights to tanks, but there was no oil available and no Rockefeller GM (so I eventually upgraded them to modern armor cuz I had lots of uranium, but it still threw me off)

    I wonder if I should have nuked both Arabia and Kongo just to distract them? Too bad there's no mechanism to bribe one AI to declare war on another like in Civ 5.
     
  17. Juan Sebastied

    Juan Sebastied Chieftain

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    Did you say that you finish the game in 160 turns, peacefull, on normal map with other 7 civilities? or what?
     
  18. antimony

    antimony Chieftain

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    No, 160 is the target for SV with conquest for an average map and Civ, following his guide here.

    For a peaceful victory it's very hard to get that fast, needs optimal conditions and planning.
     
  19. zxcvbob

    zxcvbob Chieftain

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    I've just finished another game where there were no scientific CS's at all. (they were not conquered, there just weren't any) This was on a small map. I did manage to get a tech lead by building more campuses and commercial districts, and running internal trade routes while working specialist slots. I clobbered all my neighbors, then wiped out the only other civ with any culture for a culture victory while I was researching the last of the Mars project techs. I built my spaceport a lot earlier this time.

    I should try that Aztecs GOTM. Is the non-DLC version okay?

    If you build a district on a good tile, like 2 hammers and a food or 2 food and a hammer, do your specialists give the base tile yield? I tend to build districts on my worst tiles (desert, snow, tundra, etc) that aren't good for anything else except eventually neighborhoods.
     
    Last edited: Jan 4, 2018
  20. stinkubus

    stinkubus Chieftain

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    That's a problem I've also noticed since I too play small maps. Adding an extra city state or two should help, and also give you another neighbor to conquer if you end up getting bogus city states in your starting area!
     

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