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- Apr 11, 2011
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@Lily_Lancer If you managed to stumble across a +20 faith and get goddess of the harvest would you consider building a holy site if there is not one lying around? Jesuit education seems to go fast.
@Lily_Lancer If you managed to stumble across a +20 faith and get goddess of the harvest would you consider building a holy site if there is not one lying around? Jesuit education seems to go fast.
In fact for this eureka I never build that district myself but tries to capture a city-state with holy-site/encampment instead...
If there isn't such cs I'll not go for this eureka...
And this as well. Plus, Papal Primacy is almost always available.The aim for a religion is always Papal Primacy.
Thanks for this great rundown. My main issue seems to be that on Emperor I am unable with 12-15 cities to generate enough GPP to get through the GSs in time to complete the spaceport and space projects before, so far, T221. Making fewer mistakes and getting lucky with AI proximity and City States could I think get me to T200 assuming enough forest to chop. But to do it reliably and go quicker, buying GSs (and building one or two wonders which I never otherwise do) must be the way to go for me, as my warmongering is fairly poor. Thanks.
Those damn holy sites the AI builds, what is up with that! You describe my problems exactly. I will try gearing for either a longer initial war that uses horseman or a second push using knights and see if I can get to 20 in a viable timeframe. T80-90 sounds like a challenge though.Well, I'd say 12-15 cities could be enough for a T150 finish if all cities were 'proper', which means equipped with a campus (lib/uni) and CD at ~T100ish. But this is hardly possible to achieve (e.g. some cities will just not have enough chops available timely), your builder rush may be ineffective, you won't have good spots to get all things you need: quick traders, Colosseum, other eurekas.
Most importantly, if you let AI expand, you will get stuck with holy sites in cities that are not viable to get to 7pop to get CD/campus timely, and very often with cities without fresh water further exacerbating the problem.
So I'd say, to improve your victory time, aim at ~20 cities which means more capture. Have your horses (lower difficulties) or your knights (higher difficulties) ready to rush a foreign continent at T80-90.
Maybe you only need one Hanza and goddess of the harvest?Goddard doesn't appear until modern era, and it's 50/50 whether you'll get him or Telsa once you're there. I've been playing around with a GE-fueled space win using Barbarossa and trying to leverage Hansas, but I haven't gotten a decently fast win with it yet. It really only works if you get multiple industrial city states as you can then hard build your buildings quickly and save your faith for great people, as you'll need scientists and engineers to get there.
Very impressive, might give that GOTM a go myself if I can wean myself off sniping Russians in MGS5Thanks for all the strategy and tactics from @civtrader6 , @Lily_Lancer, and @Victoria. I replayed GOTM25 and managed to get to a T163 victory, which is a best for me. I still started with a scout/builder/setter/slingers & Encampment was my first district. I did an Archer/Horseman 'rush', but since it wasn't a super early rush I didn't complete taking the continent until ~T100. No war after that and held back meeting anyone until after - hard to conceive as I like to explore early and often. I used Monarchy/Wall chops to help districts - huge impact. I was much more balanced at the end on gold for GP, science, and culture. Eiffel Tower/Neighborhoods T156 (over 3K gold from this) and Big Ben T157 led to purchasing 8 remaining GS by T158. Space Port T158. All tech needed T162. Final launch T163.
Nice guide, I really didn't have this much focus on chopping and harvesting before, at all.
However, in most deity games, using your opening strategy (e.g. scout->builder->settler->3x slinger->1-2 warrior), if I can manage not to be overrun by barbarians or a closeby aggressive civ, I can't quite see how going to war at around turn 30 would work. At turn 30, I'm usually sitting on 1 warrior, 1 scout and 1-2 slingers. If I wait until 3 slingers and 2 warriors are done and in front of a city state or another civ's city, it's already around turn 40~50 dependent on amount of hills, and the CS / AI usually already have archers which makes taking the city near impossible. Holding back my slingers until they can be archers sometimes works, but then it's like turn 55-60 until I conquered my first city.
Like @Hactar, I'd also be interested in seeing a YT video on this, at least for the first 80~100 or so turns.
Not that I know. Sadly, in my opinion, even the most well known civ6 singleplayer streamers either play a game that is usually not optimal and some even keep making the worst moves possible (but have a large following ?). Charisma I guess.Are there any YouTube series you can recommend that would illustrate these strategies?