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Strategy for Science Victory in 140 Turns or less

Discussion in 'Civ6 - Strategy & Tips' started by civtrader6, Oct 15, 2017.

  1. Victoria

    Victoria Regina Supporter

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  2. chazzycat

    chazzycat Chieftain

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    yep that, along with the half cost campuses is mostly what I was referring to

    although they are now saying those 5% stack as well, so it might be worth something
     
  3. Bebekija

    Bebekija Chieftain

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    Hey guys,

    I've been following this thread for the past few weeks and I'm still having a bit of trouble applying the guidelines given here in my actual games.

    Since the current GOTM is a Science victory on Emperor, I was wondering if any one of the sub-150 players who post in this thread would do us the favor of a Let's Play series for this game, so we plebs can see the decision-making process and micromanagement that are needed to actually achieve those guidelines.

    That would be greatly appreciated!!

    Cheers.
     
    i_imperator likes this.
  4. i_imperator

    i_imperator Imperator

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    I second this, the written example is fantastic but some concepts would be better understood in video format
     
  5. civtrader6

    civtrader6 Chieftain

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    Personally, my laptop can't handle recording (and has trouble handling the game too - especially once the empire grows to 20+ cities and bunch of suzerain city states). Secondly, with the current GoTM being the Aztecs - it would be one very boring video. I've finished the first game - and at one point I had more than 20 active builders :(
    Aztecs are such an overpowered civ - that I never actually played before so I'll try to follow up with a bit of a write-up on how to make best use of Aztecs abilities - and other observations.
     
  6. stinkubus

    stinkubus Chieftain

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    LOL the last time I played Aztecs (which was the first) the game kept freezing because there would already be a builder in whatever city I captured and then I'd get another for killing the unit garrisoned inside.
     
  7. i_imperator

    i_imperator Imperator

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    I imagine Rome would be quite strong too wouldn't they? With the free monuments and the culture boost they get from that. Not to mention the legion rush.

    Also I want to thank you for this thread. Since following your write-up I'm able to get PP by around T50 and feudalism around T70 in most of my games now. Was able to win a science victory with Rome yesterday on emperor, T261, late but considering its my first game since the patch i'm happy with it.
     
  8. Lily_Lancer

    Lily_Lancer Chieftain

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    Don't try to make videos. The game itself is already making the computer run out of power. You just need to post a new record. (With Aztec, having a close neighbor, with these 2 keys I believe you can do it sub-130 at least, and sub-120 shall be quite normal for that map.)
     
  9. civtrader6

    civtrader6 Chieftain

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    I've got exactly T120 with the first one.
    But somehow it feels like an exploit win - as the civs spawned too close and I stole a settler on Turn 2.
     
    Last edited: Dec 10, 2017 at 8:22 AM
  10. Lily_Lancer

    Lily_Lancer Chieftain

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    I think that is the idea for that map. First you have the strongest CIV, then you quickly get a lot of settlers and workers in very early time. That makes maybe the quickest possible SV. I guess the map makers want to see a record of shortest SV(not using bugs, I saw a T62 SV when there was still money bug) this time, and you did that!

    Congratulations!
     
  11. Sansa_Stark

    Sansa_Stark Chieftain

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    Hi guys, amazing thread, thanks everybody who is contributing. I read whole thread but still have couple of questions.

    1. What do you do with those cities which are settled later and do not need to build CH? At what point you work citizens in library/university? Do you have some kind of rules for this? Do you just place campus, chop it, then build library/university when available, build couple of builders at right time, let it grow to 4/5 pop and then work specialists? Or do you build some more CHs?
    2. At what point you start making Campus research grants? Immediately after university is built?
    3. At what point you stop using money and just wait for the Big Ben? Right after Mercenaries when you upgrade your army? Do you buy science buildings or always hard build / chop them?
    4. At what point you chop crabs (and other resources which give gold, which I don't remember... copper?)? I guess it should be right before Big Ben, correct? Any other tips how to make more (apart from trade routes and last minute deals for lump sums with AI)

    5. Can you please elaborate this a little? Is there any point to delay GP buying once you hit Suffrage? What is the reason for chopping all space projects in one turn? If I understand it correctly, the only GP who make chops better are GI Goddard (which I assume you have to be lucky to get), and then GS Kwolek (and I am actually not sure how GP pools work, are you guaranteed that she shows up?). Is there a reason not to build space part once you use her? Or is it somehow tied with the fact that you buy them in one turn?

    Sry if my last question doesn't make sense, I just didn't have time to play a lot recently, so I only played a couple of games till the end, and I obviously did everything wrong, so at these stage I miss these late game fundamentals. I would appreciate if you could expand a little bit on late game plan (i.e. after teching to spaceport). How do you buy GPs, which are mandatory, how do you chop space parts, what do you do in other cities, etc.

    Thanks in advance!
     
  12. Lily_Lancer

    Lily_Lancer Chieftain

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    In fact this thread, I think, is for those who already can make a T160 SV, to advance to T140, or even T120.

    Maybe you can open new thread to discuss about your problems.
     

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