science victory in 128 turns with the 2nd (non-dlc) map for GoTM
Well done....I would love to see how low you can get this one without mistakes
but don't think I can post it due to GoTM rules
Well you can after GOTM28 closes. That is permissible I believe as per the rules.
I would love to see one of your games for the finer points. I do not play enough SV to know for sure when to choose a monument over a warrior for example.
I would record one myself if no-one else had but it would be a poor comparison to one done by your good self or
@Lily_Lancer... I would need to buy a mic though... I have a machine adequate to run 2 civ games at once.
@whacker did produce a screenshot game with a screenshot every 10 turns which gives a good idea.
still have couple of questions.
I am not sure your questions are that simple. I am not sure I am best to answer them but here goes.
1. Later cities just build a campus library and chop it in primarily. You should be able to assess if you have enough money and if not then if you need another CH then chop it in if there is wood to spare. Regardless chop in the science projects also, the further through that great scientist list you go the better but you may want to save the chops until near the end when they are stronger and your science era is unlikely to jump. Put your pop in the buildings when you do not want to grow anymore. A +2 library becomes +4 when done early so you do need to assess a few things.
2. Start your projects when there is nothing more vital to do. That simple. What is Vital? Monuments and culture to get you to democracy by the end of the game. Settlers, Campus & buildings, perhaps CH depending on income.
3&4. Once again you need to assess to some degree how you will get gold and when you have enough. For example I can happily place a one charge builder on a crab and say it equals roughly 1000 gold. Why? well because you want to finish Big Ben the tun you buy your scientists (change production so it sits at 1 turn).. and you should be buying your scientists when you have pretty much finished the tech tree so you are near 500 gold for a crab or copper. You should have a rough idea that a trade route will get you roughly 500 gold in the last 30 turns, maybe more and a lot more with great zimbabwe. You have all the other ways to get cash like Neighborhoods for farms and trading and the 25% for foreign cities, looting (a double loot card for pillaging horses gives 100 gold for example) .... making a deal not to attack someone anymore for all their money and then coming back later after they have repaired their lootable land and doing it all again can be a great money maker.
5.
While the likes of Goddard (20%*), Kwolek (+100%) , Von Braun (100%*) can be used thereafter
Sagan and Korolev* give a fixed amount in one turn which as it happens with democracy and Hong Kong to help can be an awful lot of production. Enough to in fact do all of the projects if you include the chops themselves. The trouble is you normally can only finish one project a turn but with chops it triggers another assessment and so yes you are right... you can wait 5 turns or chop them all in for 1 turn. That's really what its about... getting a lower turn score.
* doubled with mausoleum I believe