* Never give the king money, it doesn't help anything.
* Never throw a goods party. If you start overproducing a raw resource later in the game it is always better to have your warehouse automatically sell it at 50%.
* Buy/Sell in bulk - I made over a million gold my last game loading up 10 merchant ships (as the warehouses got full) and sending them to europe and selling all at the same time. The king will increase the tax each time you do it but you will only ever get ONE increase. So I was selling 100,000g worth of goods and sometimes only getting my tax increased by 1%. I ended the game with 20% tax.
* Never sell small amounts of anything to europe (or buy for that matter.) Trade with the indians instead. You will never get a tax increase.
* Taxes will be deducted from treasure you sell to europe (you want 0% tax when you build your first galleon to sell the treasure)
* Don't allow the crosses to randomly pick which european specialist you will get, make sure to always buy them.
* Early game the food experts and foresters/miners/carpenters are most important. You will also want to get a seasoned scout asap.
* Try to grab the -25% to buying specialists in europe founding father.
* Do not have a standing army, you only need weapons in the settlements. Fill up the warehouses of every city and then put wagons filled with weapons on top of every city. If the indians attack, mobolize your working population and they are in for a nasty surprise (Same goes for the king
)
This is the order in which I like to build my infastructure..
1. I like to found my capital/production city in an area with a ton of food. For example, Miami in the new world map with 7 expert fishermen and 1 expert farmer. This city is in charge of all production buildings and can support the food for all the workers. You can pick a city without that much food production but you will need to set a trade route with food - the problem with this is the food trade will cause the city to grow (leaving very little food) then starve.. it's very annoying.
2. Build a lumber city. Set the capital to build a lumber yard and set up a wood trade route between the lumber city and the capital. I like to name my wagons with the city they are trading with in case the route gets reset (I also like to have one wagon per city.
)
3. Build a mining city and set up trade route for ore.
4. Build the "money" cities (ie - fur, tobacco, etc)
5. Make sure everything is being "dumped" into your capital city and build the t2 warehouse (which sells goods at 50% to europe.) This does not cause the king to increase tax with you. Using this strategy, it's very easy to build a large empire and not get bogged down in over-management.
6. You only need 3 masters of every type in your capital city. You will need a ton of expert gatherers.
* Never throw a goods party. If you start overproducing a raw resource later in the game it is always better to have your warehouse automatically sell it at 50%.
* Buy/Sell in bulk - I made over a million gold my last game loading up 10 merchant ships (as the warehouses got full) and sending them to europe and selling all at the same time. The king will increase the tax each time you do it but you will only ever get ONE increase. So I was selling 100,000g worth of goods and sometimes only getting my tax increased by 1%. I ended the game with 20% tax.
* Never sell small amounts of anything to europe (or buy for that matter.) Trade with the indians instead. You will never get a tax increase.
* Taxes will be deducted from treasure you sell to europe (you want 0% tax when you build your first galleon to sell the treasure)
* Don't allow the crosses to randomly pick which european specialist you will get, make sure to always buy them.
* Early game the food experts and foresters/miners/carpenters are most important. You will also want to get a seasoned scout asap.
* Try to grab the -25% to buying specialists in europe founding father.
* Do not have a standing army, you only need weapons in the settlements. Fill up the warehouses of every city and then put wagons filled with weapons on top of every city. If the indians attack, mobolize your working population and they are in for a nasty surprise (Same goes for the king

This is the order in which I like to build my infastructure..
1. I like to found my capital/production city in an area with a ton of food. For example, Miami in the new world map with 7 expert fishermen and 1 expert farmer. This city is in charge of all production buildings and can support the food for all the workers. You can pick a city without that much food production but you will need to set a trade route with food - the problem with this is the food trade will cause the city to grow (leaving very little food) then starve.. it's very annoying.
2. Build a lumber city. Set the capital to build a lumber yard and set up a wood trade route between the lumber city and the capital. I like to name my wagons with the city they are trading with in case the route gets reset (I also like to have one wagon per city.

3. Build a mining city and set up trade route for ore.
4. Build the "money" cities (ie - fur, tobacco, etc)
5. Make sure everything is being "dumped" into your capital city and build the t2 warehouse (which sells goods at 50% to europe.) This does not cause the king to increase tax with you. Using this strategy, it's very easy to build a large empire and not get bogged down in over-management.
6. You only need 3 masters of every type in your capital city. You will need a ton of expert gatherers.