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Strategyonly Productions

Discussion in 'RoM Modmods' started by strategyonly, Dec 14, 2009.

  1. strategyonly

    strategyonly C2C Supreme Commander

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    no longer in development for NWA try out C2C
     
  2. strategyonly

    strategyonly C2C Supreme Commander

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    no longer in development for NWA try out C2C
     
  3. strategyonly

    strategyonly C2C Supreme Commander

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    no longer in development for NWA try out C2C
     
  4. strategyonly

    strategyonly C2C Supreme Commander

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    no longer in development for NWA try out C2C
     
  5. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I was having similar problems when I tried to convert this mod to RoM. At a glance it looks like the <bAnimal> tag is not being processed properly by WoC. My solution was going to be to replace a captured animal with a subdued version. Ie have two units for each animal one wild and one captured. You could ask the WoC people this may be a bug they need to know about.
     
  6. strategyonly

    strategyonly C2C Supreme Commander

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    deleted couldn't get it to work correctly.
     
  7. strategyonly

    strategyonly C2C Supreme Commander

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    OK the 1st modcomp is up and running also: Espionage
     
  8. strategyonly

    strategyonly C2C Supreme Commander

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    now in AND
     
  9. strategyonly

    strategyonly C2C Supreme Commander

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    again in AND now.
     
  10. Supercheese

    Supercheese Zeppelin Commander

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    If I'm reading the code correctly, it looks like your Sniper promo is a combination Commando + Blitz + Morale... which seems RIDICULOUSLY overpowered -- especially since it can be given to units at Level 2, without any other promo prerequisites! :eek:
     
  11. strategyonly

    strategyonly C2C Supreme Commander

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    Not really, its not even available till tech rifling. Your suggestions then?
     
  12. generalstaff

    generalstaff Steadfast

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    I would suggest removing the "Commando" portion of the Sniper promotion and having the Commando promotion be the prereq. Keep the Tech requirement.
     
  13. strategyonly

    strategyonly C2C Supreme Commander

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    So which unitcombats then would you take away/add? Since i dont have a "Commando" portion listed?
     
  14. generalstaff

    generalstaff Steadfast

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    My suggestion for the prereq would leave the Sniper promotion only available for land units, and I would restrict it to Gunpowder and High Tech units (If there was a Unitcombat Gunpowder Cavalry, I would include it there too). However, I think it is also a good historical promotion for Wooden Ships, in which case the promotion prereq would be Firearms III; this part would cause the promotion tree to look even more cluttered in the pedia.

    As for abilities, I would just keep the +1 Movement and Blitz and add +1 First Strike.
     
  15. strategyonly

    strategyonly C2C Supreme Commander

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  16. Supercheese

    Supercheese Zeppelin Commander

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    I think the +1 move range is a bit overpowered, and that it would be better changed to a -1 terrain movement cost instead.

    Also, the prerequisite of Combat4 is a good choice.
     
  17. strategyonly

    strategyonly C2C Supreme Commander

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    An example of your terrain pls? Plus would a DCM work better also here? I dont know that much about DCM myself?:blush:
     
  18. Supercheese

    Supercheese Zeppelin Commander

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    Here's the code for what I was talking about:

    Spoiler :
    Code:
    <PromotionInfo>
    			<Type>PROMOTION_SNIPER</Type>
    			<Description>TXT_KEY_PROMOTION_SNIPER</Description>
    			<Sound>AS2D_IF_LEVELUP</Sound>
    			<LayerAnimationPath>NONE</LayerAnimationPath>
    			<PromotionPrereq>NONE</PromotionPrereq>
    			<PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
    			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
    			<TechPrereq>TECH_RIFLING</TechPrereq>
    			<StateReligionPrereq>NONE</StateReligionPrereq>
    			<bLeader>0</bLeader>
    			<bBlitz>1</bBlitz>
    			<bAmphib>0</bAmphib>
    			<bRiver>0</bRiver>
    			<bEnemyRoute>1</bEnemyRoute>
    			<bAlwaysHeal>0</bAlwaysHeal>
    			<bHillsDoubleMove>0</bHillsDoubleMove>
    			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
    			<iVisibilityChange>0</iVisibilityChange>
    [B][U]			<iMovesChange>0</iMovesChange>
    			<iMoveDiscountChange>1</iMoveDiscountChange>[/U][/B]
    			<iAirRangeChange>0</iAirRangeChange>
    			<iInterceptChange>0</iInterceptChange>
    			<iEvasionChange>0</iEvasionChange>
    			<iWithdrawalChange>0</iWithdrawalChange>
    			<iCargoChange>0</iCargoChange>
    			<iCollateralDamageChange>0</iCollateralDamageChange>
    			<iBombardRateChange>0</iBombardRateChange>
    			<iFirstStrikesChange>1</iFirstStrikesChange>
    			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
    			<iEnemyHealChange>0</iEnemyHealChange>
    			<iNeutralHealChange>0</iNeutralHealChange>
    			<iFriendlyHealChange>0</iFriendlyHealChange>
    			<iSameTileHealChange>0</iSameTileHealChange>
    			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
    			<iCombatPercent>0</iCombatPercent>
    			<iCityAttack>0</iCityAttack>
    			<iCityDefense>0</iCityDefense>
    			<iHillsAttack>0</iHillsAttack>
    			<iHillsDefense>0</iHillsDefense>
    			<iKamikazePercent>0</iKamikazePercent>
    			<iRevoltProtection>0</iRevoltProtection>
    			<iCollateralDamageProtection>0</iCollateralDamageProtection>
    			<iPillageChange>0</iPillageChange>
    			<iUpgradeDiscount>0</iUpgradeDiscount>
    			<iExperiencePercent>0</iExperiencePercent>
    			<TerrainAttacks/>
    			<TerrainDefenses/>
    			<FeatureAttacks/>
    			<FeatureDefenses/>
    			<UnitCombatMods/>
    			<DomainMods/>
    			<TerrainDoubleMoves/>
    			<FeatureDoubleMoves/>
    			<UnitCombats>
    				<UnitCombat>
    					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
    					<bUnitCombat>1</bUnitCombat>
    				</UnitCombat>
    				<UnitCombat>
    					<UnitCombatType>UNITCOMBAT_WOODEN_SHIPS</UnitCombatType>
    					<bUnitCombat>1</bUnitCombat>
    				</UnitCombat>
    				<UnitCombat>
    					<UnitCombatType>UNITCOMBAT_HITECH</UnitCombatType>
    					<bUnitCombat>1</bUnitCombat>
    				</UnitCombat>
    				<UnitCombat>
    					<UnitCombatType>UNITCOMBAT_ASSAULT_MECH</UnitCombatType>
    					<bUnitCombat>1</bUnitCombat>
    				</UnitCombat>
    				<UnitCombat>
    					<UnitCombatType>UNITCOMBAT_ROBOT</UnitCombatType>
    					<bUnitCombat>1</bUnitCombat>
    				</UnitCombat>
    			</UnitCombats>
    			<HotKey/>
    			<bAltDown>0</bAltDown>
    			<bShiftDown>0</bShiftDown>
    			<bCtrlDown>0</bCtrlDown>
    			<iHotKeyPriority>0</iHotKeyPriority>
    			<Button>Art/Units/Marine/Sniper.dds</Button>
    		</PromotionInfo>


    The lines in bold/underline are my suggested changes.
     
  19. strategyonly

    strategyonly C2C Supreme Commander

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    Actually thats a darn good idea, i never used that tag before, HUH:confused:
     
  20. strategyonly

    strategyonly C2C Supreme Commander

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    again in AND now.
     

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