Napalmeon
Chieftain
- Joined
- Oct 26, 2016
- Messages
- 4
Hey everyone. Longtime lurker first time poster. I've been playing on immortal since release and wanted to share my thoughts.
From the games I've played there seems to be 3 basic starting strategies. All three have two similarities though. A reasonable early military is critical, as are as many early cities as you can get. It's not as important for your cities to be amazing as it was in Civ 5 so even if one of those cities is 100% for a specific luxury, strategic resource, or it has an amazing spot for a specific district that's completely fine as long as you prevent it from growing past 3 or 4 pop. The early military is important because the AI and barbarians will absolutely rush you and you need to fight them off. Ontop of that you can use your early military to capture a city or two which is important, because on emperor and above you will not be able to match the AI in expanding unless you pump out nothing but settlers which gimps you in every other department. Completely peaceful victories don't seem very possible. If anyone has pulled off a peaceful victory please let me know how you did it, because I would love to pull it off. But onto my starting strategies.
Expand and conquer: This works with every victory type except religious. It is the most reliable and the simplest strategy imo, and I've won every game I've used this in. Start slinger > builder upgrade three tiles with both production and food if possible. Time your settlers to pop out 1 or 2 turns after you'd hit 4 pop, until there's no more decent places to settle. When you're not building settlers you're building warriors and slingers. For techs go for the one or two techs needed to upgrade your three best tiles. Then rush archery. Upgrade slingers to archers, and go capture a capital or two. From that point forward you have such a big lead victory is almost guaranteed.
Religious rush: This is obviously necessary if you are going for a religious victory, but works for all victory types because religion is pretty darn strong. This is my favourite way to play, just because ignoring religion feels like it makes the game shallower to me. Again go slinger > builder but save the builder for cutting forests. Your first two techs are mining and astrology. Use your Warrior to explore and find a natural wonder. If you can't find one it's not the end of the world, but it is nice. The second you get astrology start building a holy site. You'll usually have time to get out another slinger between the builder and astrology finishing. Use the builder charges to speed up the holy site, build another builder after the holy site to upgrade tiles, followed by a shrine. At this point you should almost always get one of the prophets. After this settlers and military are your goals. Settle what you can and conquer what you can't.
A few notes on religious starts. DO NOT try for Stonehenge. It won't happen, and isn't that good anyway. Also this strategy is a lot riskier, because you will have weaker early military and economy. Religion makes up for that later in the game but the start is rough barbarian raids are scarier, AI rushes are scarier, you expand slower. I'm not sure if this consistently works on Deity. If anyone has tried it on Deity or has ideas to make this safer but just as consistent in getting a prophet please tell me how.
Wonder rush: Almost identical to religious rush, but trade the religious district for pyramids or Oracle. This is good for culture victory but as with religious rush it has been much riskier in my games. More so because there's the added risk you can get beaten to the wonder.
For all 3 I haven't been rushing districts, because science district and culture district are more of a detriment than a help. Because faster research and civics means slower build times on districts. First district I put down is always commercial, and second is always industry.
If anyone has advice or something to add please do. These have all worked for me, but I'd love to make improvements, and move up to Deity.
From the games I've played there seems to be 3 basic starting strategies. All three have two similarities though. A reasonable early military is critical, as are as many early cities as you can get. It's not as important for your cities to be amazing as it was in Civ 5 so even if one of those cities is 100% for a specific luxury, strategic resource, or it has an amazing spot for a specific district that's completely fine as long as you prevent it from growing past 3 or 4 pop. The early military is important because the AI and barbarians will absolutely rush you and you need to fight them off. Ontop of that you can use your early military to capture a city or two which is important, because on emperor and above you will not be able to match the AI in expanding unless you pump out nothing but settlers which gimps you in every other department. Completely peaceful victories don't seem very possible. If anyone has pulled off a peaceful victory please let me know how you did it, because I would love to pull it off. But onto my starting strategies.
Expand and conquer: This works with every victory type except religious. It is the most reliable and the simplest strategy imo, and I've won every game I've used this in. Start slinger > builder upgrade three tiles with both production and food if possible. Time your settlers to pop out 1 or 2 turns after you'd hit 4 pop, until there's no more decent places to settle. When you're not building settlers you're building warriors and slingers. For techs go for the one or two techs needed to upgrade your three best tiles. Then rush archery. Upgrade slingers to archers, and go capture a capital or two. From that point forward you have such a big lead victory is almost guaranteed.
Religious rush: This is obviously necessary if you are going for a religious victory, but works for all victory types because religion is pretty darn strong. This is my favourite way to play, just because ignoring religion feels like it makes the game shallower to me. Again go slinger > builder but save the builder for cutting forests. Your first two techs are mining and astrology. Use your Warrior to explore and find a natural wonder. If you can't find one it's not the end of the world, but it is nice. The second you get astrology start building a holy site. You'll usually have time to get out another slinger between the builder and astrology finishing. Use the builder charges to speed up the holy site, build another builder after the holy site to upgrade tiles, followed by a shrine. At this point you should almost always get one of the prophets. After this settlers and military are your goals. Settle what you can and conquer what you can't.
A few notes on religious starts. DO NOT try for Stonehenge. It won't happen, and isn't that good anyway. Also this strategy is a lot riskier, because you will have weaker early military and economy. Religion makes up for that later in the game but the start is rough barbarian raids are scarier, AI rushes are scarier, you expand slower. I'm not sure if this consistently works on Deity. If anyone has tried it on Deity or has ideas to make this safer but just as consistent in getting a prophet please tell me how.
Wonder rush: Almost identical to religious rush, but trade the religious district for pyramids or Oracle. This is good for culture victory but as with religious rush it has been much riskier in my games. More so because there's the added risk you can get beaten to the wonder.
For all 3 I haven't been rushing districts, because science district and culture district are more of a detriment than a help. Because faster research and civics means slower build times on districts. First district I put down is always commercial, and second is always industry.
If anyone has advice or something to add please do. These have all worked for me, but I'd love to make improvements, and move up to Deity.