Banazir864
Warlord
- Joined
- Dec 3, 2016
- Messages
- 158
Ever since the game came out (actually, since Civ V) I've toyed with the idea of what combos would be best if you could select your uniques individually. What are some of the strongest or most enjoyable combos? Obviously, some combos would be very unbalanced (Kongo without Mvemba's religion ban, Russia with an actually good LUA), but it's fun to theorycraft.
To be clear, you get:
- One Leader Unique Ability
- One Civilization Unique Ability
- One Unique Unit
- One Unique Infrastructure
Uniques that are part of another unique (e.g. the Rough Rider or the Pā) come for free with that unique (e.g., if you select the Toa as your UU, you get the Pā in addition to whatever UI you select). References to a civilization refer to your hybrid civilization.
I'll lead it off with a very "appeal"ing combo:
Antiquities and Parks: Breathtaking tiles gain +2 Science when adjacent to a Natural Wonder or Mountain, and +2 Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park.
Nine Dragon River Delta: All land specialty Districts can only be built on Rainforest, Marsh, or Woods tiles. Buildings on these features receive additional yields: +1 Culture in Woods, +1 Science in Rainforest, and +1 Production in Marsh. Woods can be planted with Medieval Faires, instead of Conservation.
Mountie: Costs 290 Production, 3 Maintenance. 62 Strength/5 Moves/4 Sight. +5 Combat Strength when within 2 tiles of a National Park. +5 additional Combat Strength if the park is yours. Ignores enemy zone of control. Can establish a National Park (2 Charges).
Marae: Replaces Amphitheater. +1 Culture and +1 Faith to all of this city's tiles with a passable feature. +1 Tourism to all of this city's tiles with a feature (with Flight). No maintenance cost. No Great Work slots.
Strategy: NDRD lets you plant woods sooner to boost appeal and trigger the bonuses from A&P and Marae and also lets you build districts without removing the valuable woods. Mounties let you build more national parks, and the synergy from Bull Moose and the Marae should be obvious. I thought about using Mit'a instead of NDRD to be able to work the auto-breathtaking Mountains, but the ability to plant woods relatively early makes this build less luck-dependent and you should have plenty of breathtaking tiles anyway (also, Mit'a's bonus from Terrace Farms doesn't work if you don't have Terrace Farms).
EDIT: Typos & broken pictures.
To be clear, you get:
- One Leader Unique Ability
- One Civilization Unique Ability
- One Unique Unit
- One Unique Infrastructure
Uniques that are part of another unique (e.g. the Rough Rider or the Pā) come for free with that unique (e.g., if you select the Toa as your UU, you get the Pā in addition to whatever UI you select). References to a civilization refer to your hybrid civilization.
I'll lead it off with a very "appeal"ing combo:
Antiquities and Parks: Breathtaking tiles gain +2 Science when adjacent to a Natural Wonder or Mountain, and +2 Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park.
Nine Dragon River Delta: All land specialty Districts can only be built on Rainforest, Marsh, or Woods tiles. Buildings on these features receive additional yields: +1 Culture in Woods, +1 Science in Rainforest, and +1 Production in Marsh. Woods can be planted with Medieval Faires, instead of Conservation.
Mountie: Costs 290 Production, 3 Maintenance. 62 Strength/5 Moves/4 Sight. +5 Combat Strength when within 2 tiles of a National Park. +5 additional Combat Strength if the park is yours. Ignores enemy zone of control. Can establish a National Park (2 Charges).
Marae: Replaces Amphitheater. +1 Culture and +1 Faith to all of this city's tiles with a passable feature. +1 Tourism to all of this city's tiles with a feature (with Flight). No maintenance cost. No Great Work slots.
Strategy: NDRD lets you plant woods sooner to boost appeal and trigger the bonuses from A&P and Marae and also lets you build districts without removing the valuable woods. Mounties let you build more national parks, and the synergy from Bull Moose and the Marae should be obvious. I thought about using Mit'a instead of NDRD to be able to work the auto-breathtaking Mountains, but the ability to plant woods relatively early makes this build less luck-dependent and you should have plenty of breathtaking tiles anyway (also, Mit'a's bonus from Terrace Farms doesn't work if you don't have Terrace Farms).
EDIT: Typos & broken pictures.
Last edited: