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Struggle of classes in DoC

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by citis, Apr 26, 2015.

  1. citis

    citis Chieftain

    Joined:
    Jul 8, 2011
    Messages:
    2,479
    Not the marxian meaning of course. :D Merging the labour suggestion and the :hammers: overhaul suggestions, I propose to divide citizents into classes. Why to do it? For fun and realism.

    Hammers suggestion:
    Almost all :hammers: produced by tiles are removed. Hammers are produced either by buildings and specialists. There is a more detailed version somewhere in the forum.

    Classes suggestion:

    Agrarian class: It includes citizents that work unimproved tiles, farms, pastures and plantations. They are the primary source of food and related resources (like horses, wool, dye, etc.)

    Working class: It includes citizents that work mines, workshops and mills (watermills, windmills and lumbermills), and worker specialists. (The citizent specialist is renamed to "worker"). They are the primary source of :hammers:.

    Middle class: It includes citizents that work cottages, hamlets, towns and cities, and specialists (except the worker). They are the primary resource of everything else.

    Upper class: They are too few to be represented by citizents. They are represented by military units, government and organization civics. The central tile worked by default represents local upper class too.


    Labour suggestion:
    Modified to the classes suggestion:

    Trivalism: Only agrarian class exists.
    Slavery: Working class produces :(.
    Agrarianism: Non agrarian citizents consume additional :food:
    Capitalism: All citizents consume :commerce:
    Industrialism: All citizents consume :hammers:
    Public welfare: All citizents consume :science:

    The malues depend on era.

    Additionally: Middle class citizents produce :( temporarily if assigned to agrarian or working class. Effect same as old slavery's rush.
    Central planning removes the unhapiness caused by assigning citizents to working and agrarian classes.
     
  2. Imp. Knoedel

    Imp. Knoedel Knoedel Imperator Satani Filius Augustus Nooborum

    Joined:
    Nov 11, 2011
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    Location:
    Land der Mörder, Land der Hetzer
    FFS citis, would you stop it already with trying to make a whole civic column be nothing more than 'pick your poison'? Think of the bonuses they can provide rather than maluses.
     
  3. FinalLegendZero

    FinalLegendZero Chieftain

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    Feb 27, 2013
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    534
    This. It's a bad idea, it's not going to happen, stop pushing it.
     
  4. citis

    citis Chieftain

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    Labour has cost. It is more realistic and more fun.
     
  5. Leoreth

    Leoreth 古典部の会員 Moderator

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    Yes.

    No.
     
  6. agentxorange

    agentxorange Chieftain

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    Canada
    Setting arbitrary limits on gameplay that the player IS FORCED TO CHOOSE FROM doesn't sound remotely fun.

    Edit: There are also so many "make this huge overhaul to the game" threads. There is a thread for those ideas already.
     
  7. Pavel Chichikov

    Pavel Chichikov Chieftain

    Joined:
    May 26, 2012
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    657
    I like your creativity, but it wouldn't work in gameplay terms.
     

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