Not the marxian meaning of course. Merging the labour suggestion and the overhaul suggestions, I propose to divide citizents into classes. Why to do it? For fun and realism. Hammers suggestion: Almost all produced by tiles are removed. Hammers are produced either by buildings and specialists. There is a more detailed version somewhere in the forum. Classes suggestion: Agrarian class: It includes citizents that work unimproved tiles, farms, pastures and plantations. They are the primary source of food and related resources (like horses, wool, dye, etc.) Working class: It includes citizents that work mines, workshops and mills (watermills, windmills and lumbermills), and worker specialists. (The citizent specialist is renamed to "worker"). They are the primary source of . Middle class: It includes citizents that work cottages, hamlets, towns and cities, and specialists (except the worker). They are the primary resource of everything else. Upper class: They are too few to be represented by citizents. They are represented by military units, government and organization civics. The central tile worked by default represents local upper class too. Labour suggestion: Modified to the classes suggestion: Trivalism: Only agrarian class exists. Slavery: Working class produces . Agrarianism: Non agrarian citizents consume additional Capitalism: All citizents consume Industrialism: All citizents consume Public welfare: All citizents consume The malues depend on era. Additionally: Middle class citizents produce temporarily if assigned to agrarian or working class. Effect same as old slavery's rush. Central planning removes the unhapiness caused by assigning citizents to working and agrarian classes.