To Clarify for everyone how this is going to work I'll quote Jason since I doubt I can explain it any better:
"A golden new thing for this NES. Updates are no more. If any of you have played wargame before, then you know what I am about to explain. The turns are ongoing. Sure, there will still be turns in the sense, but orders will be done as soon as I see them. For example, it is the year 900bc, and you are Babylon invading Egypt. You order for the siege upon Thebes. Instead of in the update, I will see you orders and write a little something about it, and say your siege was successful. You may then continue on with your campaign, and, in the same turn, your army is on the move south and they encounter an Egyptian army. The outcome would be done again, and it may only be 859bc. So there are no more 100-year sieges, or 1,000 year wars. You can do a whole war in 100 years, with different events as you order them.
Another example: say you are playing, and you decide to attack Carthage. So you post your orders, strategy, etc. Now instead of waiting 2, 3 or possibly a week to see your outcome, I do it right then. You may siege and capture the city of Hippo in 492 bc. Then you decide to attack the city of Carthage. You write in your orders strategy, etc, and I do the outcome again. In 491 bc, you sack carthage. So it is continuous, there isn't "one update." Every turn change I will anounce "it is turn 4 now, 1600bc," so you know when you can do purchases for that turn since you can only do that once in a turn. I may also recap on what happened the past turn.
Of course you can only increase, say your army, once a turn, as you only get one income per turn"