Stormbringer
The Brick and The Rose
The NES
Welcome everyone. It has been a very long time since I've ran a NES, over three years I believe, but I have some free time and a lot more experience now, and so I wanted to give this another go. As you will see while reading the rules this NES is not exactly like most others on the forum right now. It does not focus on rules or algorithms for combat and the economy, but on creating a story, or rather an alternative history, for this world. You way want to take a look at DP's Alternative Timeline Building Experiment for an idea of what this NES will be like. Now, players will not take "cultures" but nations in this NES, and we will have very basic stats, but the goal is the same - to create a very dynamic medium where we can create an alternative history.
Nations
Nations are pretty loosely defined for the purpose of this NES. Some may be the traditional nation-states, while others may be a collection of city-states or a tribal confederation or anything else of the like. I fully expect nations to rise and fall throughout this NES. Some will split into others, some will cease to exist completely, others may move geographically over time (like the Germanic tribes during the collapse of the Roman Empire). I hope that players who chose to participate in this will understand that this is part of history and will continue to contribute and participate with other nations that are rising or available at the time.
Players
You, the players in this NES, do not represent just the government of some given country. You are contributors to this NES and you have control not only over government policies but over cultural, religious, technological development of your nation and almost everything else that goes on in there. I hope that you will take this seriously and will dive into the possibilities of creating unique cultures and religions, guiding your nation through history. Most nations have gone through drastically different stages in their histories, sometimes jumping from one extreme to another, and I hope that this will give the players a chance to play around and experience a wide range of different situations with their nation.
Stories
Of course stories are very very much encouraged, as with every other NES. The more detailed information I have about the direction you would like to take your nation the more likely I am to carry out your intentions properly. Very often a lot of these plans can be open to other players and in these cases they should take the form of stories so that everyone can enjoy them. In cases where they cannot they should be sent as orders and I will be able to put the developments into updates. What I dislike is players sending massive orders with enormous descriptions of their plans for their country (and I am guilty of this as well) while not posting any of them as stories even though they would make great ones.
Orders
You will not have to spend too much time on orders. Sometimes they can be as short as a few sentences to give me some guidelines for the direction in which you would like your nation to develop, what you would like to emphasize and what is not so important for you this turn. I would like as much as possible of your creative spirit to take the form of stories, but I understand that for things like secret technological developments and military campaigns you will have to PM me orders. Just don't feel like you have to write a novel every time you have to send orders just because the stats are very vague.
Updates
There will be at least one update a week. There, I said it. At least one a week. Now, they may not necessarily be extremely long, but I will do my best to convey the direction in which the world is developing. If there is anything specific you would like in the updates let me know and I can probably do that.
Stats
Name - the name of your nation
Government - the description of the government of the nation, including how stable the government is, how much confidence the people have in the rulers, etc.
Military - the description of the army and navy (and air force) of the nation. It will include descriptions for the size, quality, organization, and other relevant factors for this.
Economy - the description of the economy, which sectors dominate economic activity in the country, how important trade is, how good the infrastructure of the country is, what kind of social safety net there is, etc.
Technology - the description of the level of technology that is in use in the nation. Most likely it will include the description of the quality of education and research performed in the nation as well.
Culture - the description of the culture(s) within the nation, important cultural trends, religion, and possibly education. Cultural animosities and grudges and other things like that.
Background - everything else that doesn't fit somewhere else.
Sample Stats
Name: Lichtenstein
Government: Parliamentary Democracy under a Constitutional Monarchy with a popular conservative government
Military: A dozen policemen and a national guard unit stationed in the Vatican
Economy: Relatively prosperous nation that depends almost entirely on tourism for income
Technology: Good education institutions throughout the country, abundant modern technology
Culture: Southern German Catholic nation with large Swiss influences
Background: The only remaining state part of the Holy Roman Empire
Any other questions? Post here or PM me.
Welcome everyone. It has been a very long time since I've ran a NES, over three years I believe, but I have some free time and a lot more experience now, and so I wanted to give this another go. As you will see while reading the rules this NES is not exactly like most others on the forum right now. It does not focus on rules or algorithms for combat and the economy, but on creating a story, or rather an alternative history, for this world. You way want to take a look at DP's Alternative Timeline Building Experiment for an idea of what this NES will be like. Now, players will not take "cultures" but nations in this NES, and we will have very basic stats, but the goal is the same - to create a very dynamic medium where we can create an alternative history.
Nations
Nations are pretty loosely defined for the purpose of this NES. Some may be the traditional nation-states, while others may be a collection of city-states or a tribal confederation or anything else of the like. I fully expect nations to rise and fall throughout this NES. Some will split into others, some will cease to exist completely, others may move geographically over time (like the Germanic tribes during the collapse of the Roman Empire). I hope that players who chose to participate in this will understand that this is part of history and will continue to contribute and participate with other nations that are rising or available at the time.
Players
You, the players in this NES, do not represent just the government of some given country. You are contributors to this NES and you have control not only over government policies but over cultural, religious, technological development of your nation and almost everything else that goes on in there. I hope that you will take this seriously and will dive into the possibilities of creating unique cultures and religions, guiding your nation through history. Most nations have gone through drastically different stages in their histories, sometimes jumping from one extreme to another, and I hope that this will give the players a chance to play around and experience a wide range of different situations with their nation.
Stories
Of course stories are very very much encouraged, as with every other NES. The more detailed information I have about the direction you would like to take your nation the more likely I am to carry out your intentions properly. Very often a lot of these plans can be open to other players and in these cases they should take the form of stories so that everyone can enjoy them. In cases where they cannot they should be sent as orders and I will be able to put the developments into updates. What I dislike is players sending massive orders with enormous descriptions of their plans for their country (and I am guilty of this as well) while not posting any of them as stories even though they would make great ones.
Orders
You will not have to spend too much time on orders. Sometimes they can be as short as a few sentences to give me some guidelines for the direction in which you would like your nation to develop, what you would like to emphasize and what is not so important for you this turn. I would like as much as possible of your creative spirit to take the form of stories, but I understand that for things like secret technological developments and military campaigns you will have to PM me orders. Just don't feel like you have to write a novel every time you have to send orders just because the stats are very vague.
Updates
There will be at least one update a week. There, I said it. At least one a week. Now, they may not necessarily be extremely long, but I will do my best to convey the direction in which the world is developing. If there is anything specific you would like in the updates let me know and I can probably do that.
Stats
Name - the name of your nation
Government - the description of the government of the nation, including how stable the government is, how much confidence the people have in the rulers, etc.
Military - the description of the army and navy (and air force) of the nation. It will include descriptions for the size, quality, organization, and other relevant factors for this.
Economy - the description of the economy, which sectors dominate economic activity in the country, how important trade is, how good the infrastructure of the country is, what kind of social safety net there is, etc.
Technology - the description of the level of technology that is in use in the nation. Most likely it will include the description of the quality of education and research performed in the nation as well.
Culture - the description of the culture(s) within the nation, important cultural trends, religion, and possibly education. Cultural animosities and grudges and other things like that.
Background - everything else that doesn't fit somewhere else.
Sample Stats
Name: Lichtenstein
Government: Parliamentary Democracy under a Constitutional Monarchy with a popular conservative government
Military: A dozen policemen and a national guard unit stationed in the Vatican
Economy: Relatively prosperous nation that depends almost entirely on tourism for income
Technology: Good education institutions throughout the country, abundant modern technology
Culture: Southern German Catholic nation with large Swiss influences
Background: The only remaining state part of the Holy Roman Empire
Any other questions? Post here or PM me.