Thlayli
Le Pétit Prince
"For the periods of privation in my life taught me far better of the plethora of my power than the petty-bourgeois credence of 'Health is wealth!' For my being is beautiful but awful. Beautiful because it is awful. To cure a sickness is a crime." -Antonin Artaud
If you please, await my signal to post. Regardless, posting quickly will bring you no benefits, so please read thoroughly instead.
I am indebted to several people: Patrick O’Brien, for giving me a reader’s love for the Age of Sail and naval combat. Iggy, for several important tips on how to use GIMP. NK, for advice on naming. And lastly, all you members of this fine forum community, for sustaining a space in which this game can exist and succeed. I look forward to running it for our mutual enjoyment.
Introduction:
The War of the Markward Succession has raged across the continent of Pyrea for over a decade, inevitably drawing in most of the great kingdoms and republics of our time. As the war for the imperial throne gains ever more troubling dimensions of religious fanaticism and continental hegemony, the ripples spread ever outward. Theirs is not our story.
More than two thousand miles away, across the Pelagian Ocean, the beleaguered colonies of the island chains and vast landmasses of the New World are left drifting in the wind by their erstwhile colonial masters, occasionally traded like pawns in a secondary theater of a war taking place a world away. But skirmishes, raids and privateering are more common here, as none of the belligerents (as of yet) have excess armies or fleets to spare on such trifles.
There are rich treasures to be found here. Wise men look not to rumored cities of gold ensconced deep within the jungle (for there be only curséd pagans and death) but to Nature’s own bounty: Sugar, spices, tabac, and xacao powder. Still more valuable are silks, jewels, and porcelain transshipped from the Far East through the Great Portage. Those merchants willing to risk the ravages of war and the storms of the gods on the trans-Pelagian trade route stand to gain all. Never has there been as great a bounty for these traders…or more bountiful hunting grounds for those who prey on them.
For in the shadows of great fortunes and greater wars, from the jetsam of humanity which they have washed to these barbaric shores, there come men who serve no emperor or prince, no nizām or mark-captain. They fly many flags, though usually black. And they have many names: Corsair, freebooter, brethren, and buccaneer. But one above all: Pirate.
You are one of these men. And your fate is your own, be it end in Fortuna’s golden favor or the hempen jig. Perhaps you will rise above your status, become a governor and an empire-builder in your own right. Perhaps you will bathe yourself in infamy until none speak your name or gaze on your flag without terror. Perhaps you will seek and earn a nobler life…though I doubt it, stranger. More likely you will die in obscurity, at the hands of those who would hunt you down. Or due to mutiny, disease, starvation, or the wrath of the storm. This is not a gentle time, nor is it always a gentle sea.
But yours is to ride it.
OOC Introduction/FAQ:
You’re about as credible a mod as Bill Clinton is a monogamist, Thlayli.
Yes, this is true, but if you’re not completely inured to broken promises at this point, you’re not a true NESer. I have designed this game to have a limited yet detailed scope, an interesting premise, and a non-traditional update structure that makes things slightly easier for me than a more big-budget production. I’m sure we’ll get some good times out of it.
Okay, fine, but what exactly is this? What’s with the weird prefix? Is this a *makes sign of the cross* STORY NES?!
Yes, it is. Many great NESes have been inspired to be story-oriented roleplaying versions of Civilization; this is inspired to be a story-oriented roleplaying version of Pirates, with some significant elaborations. Players will interact with me and with each other, as in a normal NES, but the update structure will be slightly different. Updates, such as they are, will only provide bare bones travel information. The ‘meat’ of what we consider updates will instead be broken up into story-based ‘engagements’ between myself (as an NPC) and the player, or between multiple players moderated by me, or between myself and multiple players, and so on. Players are also expected to advance their own storylines in a plausible fashion (with or without my guidance) outside of these engagements.
The update will identify the engagements, and the order in which they will occur for the upcoming season. An engagement can take many forms. The most common form of engagement will be a one-on-one sea battle, however a (seaward or landward) assault of a fortification, a crew mutiny, an infiltration mission, a smuggling run, a full-scale fleet action, or even a fancy dinner party may feature. And many more! Won’t this be great fun? This engagement will be structured with me writing a story, then my ‘opponent’ writing a response, and so on until an acceptable resolution is achieved. (Or vice-versa, depending on who has the starting initiative/my whim.) In my aegis as moderator, I will usually provide narration (called the Engagement Log) describing what happens *between* stories. Alternatively, if two players are fighting, I will narrate what happens in the gaps between their stories.
To avoid god-modding in scenarios such as these, a few guidelines:
You cannot personally kill a player character or a main NPC opponent unless I give you permission. You may write of damage to their ship/property and killing or wounding of their men *after* it is noted in the Engagement Log. I will give you permission to kill other players if you have earned it, but to avoid offending people it is more likely that I will provide the narrative coup de grace. The mode of conflict resolution you choose (lethal, non-lethal, etc.) may affect any Bounties on your head, as well as your reputation and various plot arcs.
This isn’t like any NES I’ve played before. Could you give me an example engagement?
Sure, see below for a shortened version.
Won’t you burn out from writing millions of stories?
Not every player will have an engagement every turn. And my engagement responses will probably only measure a few paragraphs each, unless it’s a truly epic battle. [Interestingly enough, the size of the story I’m posting against you might be a fair measure of the quality of your NPC opponents.]
Are you really qualified to do this sort of thing?
Probably not, but I can fake it convincingly enough for entertainment purposes.
You are the Nigerian prince e-mail scammer of mods, but I’ll play. What do you need from me?
I would like a description (500 words minimum, more recommended) of your character, where he (or she) came from, and how he (or she) came to be a pirate captain. (Do note that this is an extremely patriarchal time, so choosing a female captain requires an excellent backstory and HIGHLY elevates your problems: Consider it hard mode for my NES, and if your female character fails to *constantly* recognize and control her gender disadvantage, she will die.) Your application must be plausible, interesting, and devoid of obvious errors of spelling and syntax. If you’re going to make a boilerplate greed and bloodlust-motivated Long John, please at least make it an immaculately characterized version of said. Novel variations on this theme will be well-received. I will pick the best (between three and seven depending on turnout) and give you basic statistics, including ship class, supply levels, and crew strength and morale.
In addition to your description, provide me with the proposed name of your ship and two color choices.
What is the background like?
I tried to keep the background non-overwhelming. Technology levels are roughly equivalent to what you would see around 1700 in our own world.
The Old World consists of Pyrea, which resembles Europe, and Oxis, which resembles parts of the Middle East and Africa. Most of the colonial empires are thinly-veiled alternate world versions of real life European or Middle Eastern states, with some interesting changes and additions made for flavor. If the players wish to elaborate on the background of the Pyrean nations, or add small nations I have overlooked, they are welcome to. Occasionally things from the background (mostly wars) will intrude on the setting of the NES. The background also affects which nations own which colonies, and consequently what the language and culture is like in the places you make landfall. Religion (always a powerful motivator) consists of two main faiths: An abstract, somewhat Christian/Neoplatonic deism and a Manichean-esque dualism with Semitic aesthetics. As such you are welcome to speak of priests, God and/or the Devil in the abstract if you like. I will include more details in the Background sections, but you don’t have to absorb a book’s worth of background – you can always throw up more background in your stories if you like.
What are my goals?
For all our sakes, hopefully interesting ones. Define winning on your own terms, though it will be very difficult to succeed without acquiring a large amount of physical wealth. (Spiritual wealth optional.) Potential options include commerce raiding, smuggling, privateering, pillaging, ransoming, slave trading, and etc. Letters of marque will be difficult to get if you have attacked shipping from the nation offering it. I will periodically introduce Major Plot Events™ in which you may have the opportunity to take part, but if you don’t like them, make your own. As you succeed at various acts of infamy, a Bounty may be placed on your head by one nation or another. This will encourage NPC’s (and players!) to hunt you down, but it might also gain you unexpected followers and alliances, especially a shot at the coveted Letter of Marque if the bounty-offerer is from a nation at war with the potential employer.
Do try and remember that you’re starting out with a fairly low level of reputation, armament, and buying power. Sacking the largest fortress of the nearest colonial power and proclaiming yourself pirate king will not just fail – it will get you murdered in your sleep by your own crew the night after proposing the attempt. Those sorts of projects might one day be attainable for you, but right now they are not.
I want to be a merchant/blacksmith/dashingly handsome Horatio Hornblower expy/princess!
No. Just no. This is a NES about pirates. You can have legitimate activities on the side, and perhaps you have greater goals beyond being a *mere* pirate (as opposed to a pirate lord, pirate king, or actual king), but you are not a law-abiding citizen in any sense of the word. If you want to roleplay Harvest Moon Pirate Edition, do it on your blog. (No disrespect to Harvest Moon, it is a challenging and rewarding game.) This does not mean you have to be the Genghis Khan of the seas; feel free to give yourself a code of honor and a sense of nobility. In fact, embarking on an unparalleled reign of brutality and destruction from the outset might be fun, but the forces of law and order will take note. If you do anything overly out of character, I’ll do ‘fun’ things to you.
With that said, I may accept PM’ed stories from individuals who wish to add to the background without actually engaging in a career in piracy, as long as we’re clear that that isn’t the focal point of the NES. (These individuals might later turn up in the NES as targets of the pirates.)
I’d really like to play, but I don’t know if I’m a good enough writer/if I know enough about sailing/if you like me.
If you’re not a good enough writer, please attempt an application anyway. If you fail, I will politely and concisely explain why and put you on the reserve list. You’ll join the game when you’ve demonstrated improvement and continued interest. We both have a vested interest in your improvement as a writer, so please don’t be self-conscious. Three quick tips on how to write well? Detail your settings richly, provide character flaws and complexity, and don’t make things too easy for your protagonist(s).
If you don’t know enough about sailing, don’t worry. I’m not going to be a dick about mistaking topsails for mainsails and the like. It wouldn’t hurt to flip through a book or two on sailing, or at least consult Wikipedia, but this is not Intense Age of Sail Course for your graduate degree in Historical Faffery. If you have a basic understanding of how ocean-going sail-powered warships work, you will do just fine. With that said, I love detail! If you think I don’t like you…well, I dislike people who don’t try. Better to have loved and lost than never to have loved at all.
That’s beautiful. Thank you.
Thank Tennyson, not me.
Extremely Abbreviated Example Engagement
Engagement Start:
The Merry Fellow, an overburdened Daemish merchant cog, has suffered some storm damage and is limping along on half sail. Sighting a ripe target, the Maiden’s Despair and their captain Ronsard D’Evreux are rapidly closing the distance with this target. D’Evreux has run up the black flag and is making no effort to disguise his intentions.
Player’s First Story:
Includes all of Ronsard’s actions as they close to broadside range, firing a bow gun as they close. May describe the actions taken, but may not inflict damage on the enemy’s ship or crew.
Engagement Log:
The distance between the ships begins to close. Most of the bow-gun’s shots fire short, but one strikes a glancing blow along a starboard aft railing, exploding it into splinters. One large shard hits an unfortunate crewman through the eye. Morale on the Merry Fellow is low.
Response Story [NPC, done by me]:
Includes the merchantman captain’s response, preparing to launch a broadside despite his misgivings. However, a mutiny among the crew carries the deck and forces the captain to surrender the ship’s cargo.
Engagement Log:
The Merry Fellow strikes her colors and raises a white flag, and the captain soon pulls alongside the Maiden’s Despair in a pinnace, offering to surrender half the cargo in return for being let free.
Player’s Second Story:
After discussing the matter with his subordinates, Ronsard agrees to accept the ransom, and the merchantman is peacefully allowed to continue without further bloodshed, providing they surrender half the cargo.
Engagement Log:
The Maiden’s Despair is reasonably enriched by the encounter, though some among the crew grumble that their captain is going soft. However, Ronsard now has significant funds for further ventures. But first he needs to find a port to fence his stolen goods…