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Stuck on Immortal

Discussion in 'Civ5 - Strategy & Tips' started by Sleepwalker91, Aug 30, 2013.

  1. WarIsPeace

    WarIsPeace Chieftain

    Joined:
    Feb 10, 2013
    Messages:
    49
    JMHO - I would not burn the Liberty GP that way. When I finish Liberty, I always take a GS if I'm behind in tech or a GE if my science is strong. In the latter case, I use it to build some wonder (e.g. Petra) that would be risky to hard build because there's always the chance an AI will beat me to it.

    With the NC and other national wonders, there's no such risk so hard building is a safe option.

    Look at it another way -- you could choose a GE or a GS for the Liberty finisher. If you choose a GS for an academy, you get an immediate +8 :c5science: and it lasts for the rest of the game. If you choose a GE to rush NC, you get the NC benefits 10-20 turns earlier (+3/+50% :c5science:, +1 :c5culture:), but no academy. I'll take the former every time.

    Happy conquering!
     
  2. joshua43214

    joshua43214 King

    Joined:
    Mar 21, 2012
    Messages:
    985
    For the sake of argument, say you do a "proper" liberty start and crank out 8 cities. The NC will cost 365 hammers, and the little 8 pop cap will make something like 12-15hammers a turn. That's 25-30 turns. You could build a water mill, granary, and some units in that same amount of time. So the NC gets put off a bit to get some growth and some infrastructure...

    Taking the GE for the NC on a wide start is a valid strat, as is planting a GS, or just saving the GE for a later wonder.
     

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