hgthechinese
Warlord
- Joined
- Jul 2, 2007
- Messages
- 207
So.....I suppose this is kind of a bug, although it could be hard to fix.
The story goes: Future era, my wonderful plasma armors (5 of them to be exact) was invisibly transported to another continent for a quick war, and Joan's stacks of dozens of infantry did not scare me at all. However, I was too arrangant; I did not pay enough attention to the fact that he also had future-tank killers in his cities: GUARD DOGS!
about 10 suicidal attacks by those dogs later, all of my tanks are heavily damaged thanks to all the collateral damages they infact, and a couple bomber attacks later my plasma army of the future was destroyed by his infantry
Not exactly bitter, since my second stack of plasma armors were lucky enough not to encounter dogs and run his entire Empire to the ground. But I DO hope that this kind of.....super tank-killing dogs can be eliminated somehow. Maybe limit collateral damage of some units to specific types of enemy? Is that possible to implement?
Also, I have to defeat about 10 "militia" MECHANIZED infantries per city before conquering it....this also seems odd. Note that "drafting" mechinaized infantries would cost 5 population, but when they emerge as militia, they only cost 1 unit of population. Bug perheps?
The story goes: Future era, my wonderful plasma armors (5 of them to be exact) was invisibly transported to another continent for a quick war, and Joan's stacks of dozens of infantry did not scare me at all. However, I was too arrangant; I did not pay enough attention to the fact that he also had future-tank killers in his cities: GUARD DOGS!
about 10 suicidal attacks by those dogs later, all of my tanks are heavily damaged thanks to all the collateral damages they infact, and a couple bomber attacks later my plasma army of the future was destroyed by his infantry
Not exactly bitter, since my second stack of plasma armors were lucky enough not to encounter dogs and run his entire Empire to the ground. But I DO hope that this kind of.....super tank-killing dogs can be eliminated somehow. Maybe limit collateral damage of some units to specific types of enemy? Is that possible to implement?
Also, I have to defeat about 10 "militia" MECHANIZED infantries per city before conquering it....this also seems odd. Note that "drafting" mechinaized infantries would cost 5 population, but when they emerge as militia, they only cost 1 unit of population. Bug perheps?