Vorpal+5
Venturing in Erebus
- Joined
- Mar 25, 2008
- Messages
- 658
Hi,
I'm in a game with AC , and some terrains are hell, including water (blackwater). Problem is that I find a bit too much Stygian guards or drown generated in such water, something like 15 per turn, along the coast which is hellish.
I have searched for Stygian_guard everywhere in .py files but I don't see the function which is generating them (because of hell terrain). Can someone help me on that, this is really tiresome... I understand the concept (end of world etc.) but 3/4 of my turn is spent killing them again and again. I can do that, because I have a massive empire with tons of units (yes, this give me xp I know) but this is boring.
So... any pointer on either the probability of generating monsters in hell terrain or the exact function doing that?
thanks!!
I'm in a game with AC , and some terrains are hell, including water (blackwater). Problem is that I find a bit too much Stygian guards or drown generated in such water, something like 15 per turn, along the coast which is hellish.
I have searched for Stygian_guard everywhere in .py files but I don't see the function which is generating them (because of hell terrain). Can someone help me on that, this is really tiresome... I understand the concept (end of world etc.) but 3/4 of my turn is spent killing them again and again. I can do that, because I have a massive empire with tons of units (yes, this give me xp I know) but this is boring.
So... any pointer on either the probability of generating monsters in hell terrain or the exact function doing that?
thanks!!