Dancing Hoskuld
Deity
I had some disturbing AI behaviour with Hunter units that I was able to resolve changing some XML values. I play on RoM-AND-NWA 1.75b, Monarch, RoM_Terra, Marathon, Gigantic.
If an AI got the hunting lodge early It would rush Hunters against nearby civs. The Hunters could not take cities but any unit in the clear was killed. It was frustrating to face an army that was 50% stronger and twice as fast as anything else. And there is no early game counter for Recon units.
I didn't think this was what the hunter unit was designed for. In Subdue_Animals_CIV4UnitINfos.xml I changed the Hunter Power to 2, and raised the AnimalCombat to 150. This keeps the strength against animals the same, and I have not had a Hunter rush since I made the change. Sometimes my hawk will show an AI Hunter in the open, where [I think] it belongs.
And this is an awesome modmod, modpack, whatever. The opening game in Prehistoric is quite interesting now with my scouts hunting to subdue and my spearmen hunting to kill.
Thanks for that, I will make the change. I probably need to make a change to support the animal promotion in Prehistoric as well.