Landyn Linhares
Chieftain
- Joined
- May 15, 2022
- Messages
- 52
just noticed the moors building bombards in like 800 ad, is that just an issue for me?
just noticed the moors building bombards in like 800 ad, is that just an issue for me?
You mean Timurids? Yes 22 turns on normal to get 10% population is crazy. And you should be decreasing World's population in reality, that's why I suggested sack/raze distant city goal. As added bonus -- to have synergy with Gir Amir wonder: artisants relocation to Samarkand.How are you supposed to win as Ghurids? Playing on marathon speed might make goal 1 possible, but the game was designed for normal...
Some more, as the EgyptiansGetting a Python error when loading the Byzantines
No I was referring to the Ghorids. They similarly only have 22 turns to get 12 cities in India with slave barracks and 3 islamic grand mosques.You mean Timurids? Yes 22 turns on normal to get 10% population is crazy. And you should be decreasing World's population in reality, that's why I suggested sack/raze distant city goal. As added bonus -- to have synergy with Gir Amir wonder: artisants relocation to Samarkand.
I recommend Epic speed, since it's what I test on. On normal, some centuries pass far too quickly.How are you supposed to win as Ghurids? Playing on marathon speed might make goal 1 possible, but the game was designed for normal...
Looks like a problem with loading the .ini file. What is the name of the folder of the mod? It should beGetting a Python error when loading the Byzantines
RFC Dawn of Civilization Cross Overhaul
Never mind, reinstalled and it's working now.Some more, as the Egyptians
In both cases (Timurids and Ghurids), my next patch is changing the UHVs to make them easier. If they are still too demanding, they will continue to be tuned.No I was referring to the Ghorids. They similarly only have 22 turns to get 12 cities in India with slave barracks and 3 islamic grand mosques.
There is not currently an easy way to track sackings for UHVs - it would be possible but would require additional work. I'll use "conquered cities" metric for the updated UHV at the moment.You mean Timurids? Yes 22 turns on normal to get 10% population is crazy. And you should be decreasing World's population in reality, that's why I suggested sack/raze distant city goal. As added bonus -- to have synergy with Gir Amir wonder: artisants relocation to Samarkand.
marathonWhat speed are you playing on?
That's already the case as of the latest patch. In the 13th century onwards it takes the capital name as part of the civ name.It might be worth making the name of the Ghurids from the 13th century simply the Delhi Sultanate, since in the period from the 12th to the 15th centuries many dynasties changed there and the name Ghurid Sultanate in this case looks static.
I just tested a 3000 BC scenario as Egypt where I entered worldbuilder, gave myself the Silver Tree Fountain, and spawned a bunch of tanks for myself and warriors for Babylonia.Reporting a bug: I own a Silver Tree wonder, but if you play my turn and generate Great General -- the game will not award you a free Great Person.
That is an edge case of the wonder's mechanic (which exists in base DoC). I suppose I could create a random GP in the event that there is zero GP progress.Wow, what a prolific modder! And yes, I didn't have any great people progress logged when I generated General. Should have waited one more turn...