[submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

That would be like making the Americans and the English one civ. It would be cool to have a medieval Scottish civ and a modern Irish civ
I agree, Celts can continue to represent Ireland, probably, but Scotland can have their own civ. That’s probably the best option.
 
That would be like making the Americans and the English one civ. It would be cool to have a medieval Scottish civ and a modern Irish civ
I agree, Celts can continue to represent Ireland, probably, but Scotland can have their own civ. That’s probably the best option.

Many civs are amalgamations due to size, performance or gameplay constraints, including the Celtic civ, which is a stand-in for hundreds of tribes spread across a huge geographical area. Scotland would be a 1 city challenge civ otherwise.
 
Many civs are amalgamations due to size, performance or gameplay constraints, including the Celtic civ, which is a stand-in for hundreds of tribes spread across a huge geographical area. Scotland would be a 1 city challenge civ otherwise.
It makes no sense to amalgamate Ireland and Scotland, though. That would be like amalgamating France and Spain.
 
Merge from upstream:
New update:
- adjusted Greek settler map (already done)
- corrected Roman colonist spawns (not necessary due to other changes)
- encouraged the AI to build more settlers
- removed incorrect capes in the Southern Cone (already done)
- corrected Azores region
New update: helped AI find defenders to include in settler transports
New update:
- improved selection of city defenders when in danger
- changed maximum Spaceport latitude to 35
 
Please help! If one starts 3000 BC Omani autorun with the current version -- it ends in COD. No way to play!
 
I know that the Polynesians are a bit under-developed a bit, but I have a great UU for them if you ever decide to work on them:
Spoiler :

Screenshot_20250412_142218_X.jpg


 
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Please help! If one starts 3000 BC Omani autorun with the current version -- it ends in COD. No way to play!
I have noticed crash to desktop on autoplay in an overnight run. I'll look into it. If you know what year it crashed, or any crash message or logs, it would be helpful.

Edit:
Ah, Leoreth has a crash fix in his recent patch notes. Probably that. Syncing.
 
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I can't quite catch the year, and logs have very little in them. xml.log has this
[180938.421] Loading XML file xml\GameInfo/CIV4PlayerOptionInfos.xml
[180938.437] Load XML file xml\GameInfo/CIV4PlayerOptionInfos.xml SUCCEEDED
[180938.437] SetGlobalClassInfo (Civ4PlayerOptionInfos/PlayerOptionInfos/PlayerOptionInfo)
[180938.453] Loading XML file xml\GameInfo/CIV4GraphicOptionInfos.xml
[180938.453] Load XML file xml\GameInfo/CIV4GraphicOptionInfos.xml SUCCEEDED
[180938.453] SetGlobalClassInfo (Civ4GraphicOptionInfos/GraphicOptionInfos/GraphicOptionInfo)
 
I know that the Polynesians are a bit under-developed a bit, but I have a great UU for them if you ever decide to work on them:
You should really hide the image of this size in spoilers.
 
Autorun got fixed as well. Map is getting more and more crowded. On Omani birth (c. 1160) I can see Andalusians in Spain, Moroccans in Morocco but with capital in Cadis, newborn Misr in Algeria, and the rest of North Africa shared by large Tunisia and Arabs. Do we want 2 Muslim capitals in Spain? Why not an Aragon civ then? I don't know, at some point "more, more" becomes too much...

On unrelated note, I still feel like all these new civ deserve some advance start gold. Advance start mechanics really saves time if you want to hit the ground running (which you should) instead of re-starting autorun in order to get a decent start condition. Say, you are Oman and pirates destroyed both fishing boats around your capital when you start. You will now spend precious turns training for work boats, or restarting. With just 120-200 gold one can account for most irregularities and it is fun to make those choices. It's also useful to start with your state religion's Missionary, just in case your capital does not have it, like with Shia Oman starting with Judaism and Sunni Islam only.
 
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Multiple Python exceptions on Canada 3000 BC Autorun.
 

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I'm trying to edit parts of the mod myself, but I'm unable to find where the historical areas of the stability map are decided in the game files. Does anyone know where to find it?
 
Hey Cross, how easy is it to edit the maximum civilization count like you have? Definitely something I would appreciate for my own games lol

Also I didn't post about it but I completed all the UHVs for new civs before you added Tunis and Vandals, great work, had a fantastic time. Some of the most multi-layered goals in the game for some civs. Would provide more feedback but I need to for Leoreth as well and my brain capacity has been uhhhhh low as of a late LMAO grad school moment.
 
<Posted something here instead of the modmoding thread by total accident, if you saw it please ignore>
 
Very strange France conquer event

Edit. Look like Vandal's pirate can gor to New World
Edit2. Anyone have performance degrading in latest version of mod? In diplo and science adviser windows?
 

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