Crossphazer
Emperor
- Joined
- Jul 21, 2008
- Messages
- 1,192
Maximum civilization count is defined in a constant in a header file, so it requires compiling the DLL and isn't a simple python or XML edit unfortunately. I think it'sHey Cross, how easy is it to edit the maximum civilization count like you have? Definitely something I would appreciate for my own games lol
Also I didn't post about it but I completed all the UHVs for new civs before you added Tunis and Vandals, great work, had a fantastic time. Some of the most multi-layered goals in the game for some civs. Would provide more feedback but I need to for Leoreth as well and my brain capacity has been uhhhhh low as of a late LMAO grad school moment.
NUM_CIVS in CvRhyes.h or something like that (I don't have the project open at the moment)
I'll take a look at the Vandal pirate. Probably flagged as ocean going or something?Very strange France conquer event
Edit. Look like Vandal's pirate can gor to New World
Edit2. Anyone have performance degrading in latest version of mod? In diplo and science adviser windows?
Yeah a few things for me to fix like lack of missionary and some additional early start points. Morocco in Spain adds some dynamism to the region and means I don't need to hardcode anything to cause Andalusia to collapse. I will probably make a tweak to move their capital out of Cadiz when they flip Morocco on turn 2 so that they are more likely to lose that city later on.Autorun got fixed as well. Map is getting more and more crowded. On Omani birth (c. 1160) I can see Andalusians in Spain, Moroccans in Morocco but with capital in Cadis, newborn Misr in Algeria, and the rest of North Africa shared by large Tunisia and Arabs. Do we want 2 Muslim capitals in Spain? Why not an Aragon civ then? I don't know, at some point "more, more" becomes too much...
On unrelated note, I still feel like all these new civ deserve some advance start gold. Advance start mechanics really saves time if you want to hit the ground running (which you should) instead of re-starting autorun in order to get a decent start condition. Say, you are Oman and pirates destroyed both fishing boats around your capital when you start. You will now spend precious turns training for work boats, or restarting. With just 120-200 gold one can account for most irregularities and it is fun to make those choices. It's also useful to start with your state religion's Missionary, just in case your capital does not have it, like with Shia Oman starting with Judaism and Sunni Islam only.
Around what year was this?Multiple Python exceptions on Canada 3000 BC Autorun.