[submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

I still think a Gothic civ would add a lot of life in the late antiquity stage, and give compitition to both the franks, Byzantines and Vandals. I could either see it spawning in the balkans, and have invasion-stacks for italy and hispania, Or earlier ukraine, one.

Thinking core would be italy/spain/southern france, representing the visigoths and ostrogoths.

Would ofc make the spanish spawn later, or perhaps be dependant on moorish invasion existing. Would also give the franks an enemy to fight early on.
The barbarian spawns do a good enough job at putting pressure on the West and the Balkans and there is is no way to cheese it with diplomacy. Visigoths already have coverage as early Spain, and the Ostrogothic kingdom is super short lived in the timescale of the game. Global RFC has different mechanics and a different timescale than something like Attila: Total War. If I was making a Late Antiquity mod it would be a different story.
As for new civs, I think Manchus will also be a good addition to spice things up in East Asia and prevent Korea / Japan from easily expanding into Manchuria,
- also to keep Chinese AI / player busy instead of just chilling after 3 Kingdoms and Mongols

History:
- Sushen = mythical-early contact with Shang → Mohe = real organized tribes during Tang → Jurchens = warlords and founders of Jin (can replace some barbs then) → Manchus = final synthesis and Qing founders.

Spawn:
- suggest later-Tang spawn, giving them more time to conquer north China before getting wrecked by mongols
- Tang should be weakened by Yellow-turban-like barb spawns representing An Lushan rebellion in 755
- at historical time of invasions, gets conquerers representing Jin
- AI should get collapsed by mongols, leaving independent / barbs in Manchuria
- Humans can fight mongols off or just chill in Manchuria

UA:
Qing focused UA can be something boosting tributary-trade, as Qing trade was highly regulated

UU:
- Jin can have access to Oghuz as another expert horse-archer civ
- Qing Eight Banners Cavalry (replaces Knight or Cavalry)

UB:
Jin Fortress (replaces Castle)
or Qing Imperial Examination Hall (replaces Courthouse)

eg UHV:
- Jin: Control Manchuria and North China by (sometime before mongol spawn)
- Qing: Historical max territory: Mongolia, Tibet, Xinjiang, Taiwan by (reasonable time)
- All under heaven: Some population % goal, settled great people goal, tributaries goal etc
Manchus might be added but only post-Mongols. It is better to have a civ exist in its primary period of importance (Qing) rather than being a respawn.
 
New Patch
  • Decrease likelihood of vassalization for all Ottoman leaders
  • Reduce likelihood of building IIyanuwo for many civs
  • Brooklyn Bridge now requires railroad instead of labour unions.
  • Japan now has "colonial event" invaders in Asia & Oceania in the industrial and early global eras. They can target Europeans, unlike other colonial events.
  • Germany (Prussia) now gets a colonial conquest event with microbiology (Scramble for Africa).
  • Try to give a place name to the Iroquois capital in place of "Mohawk"
 
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Not sure what you settled on but Kahnawake might be a good choice instead of Mohawk! Or even just using their own endonnym to refer to that "nation" being in that area, which would be Kanien'kehá'ka. I'll try and do some more brainstorming as well.
 
It might still be getting balanced, and if that's the case ignore me, but the Vandal 3rd UHV goal seems... unfinished. Have your capital in Carthage with developing culture, no time limit. Considering that you already need Carthage for your first goal of controlling the Mahgreb, and getting to developing culture is trivial, the goal really boils down to "build a palace - hey, no rush," which seems a bit lacking.
 
It might still be getting balanced, and if that's the case ignore me, but the Vandal 3rd UHV goal seems... unfinished. Have your capital in Carthage with developing culture, no time limit. Considering that you already need Carthage for your first goal of controlling the Mahgreb, and getting to developing culture is trivial, the goal really boils down to "build a palace - hey, no rush," which seems a bit lacking.
There is an implied time limit in the form of the Arabian doomstacks. You can either try to complete the UHV before the mid 600s, or survive the Arabian attacks and complete the objective shortly after that.
 
This is a new version which tries to solve the issue of the Japanese early and mid-game being very uneventful.

New Patch
  • Split Japan into pre and post Sengoku civs
    • Yamato civ. Kammu leader, then Minamoto no Yoritomo.
    • UP: can't collapse, instead always collapse to core
    • UB: Shinbutsu-Shugo Temple (buddhist-shinto syncretist temple)
    • UU: Samurai, like Japan
    • Japan spawns in 1555 (Oda Nobunaga rise to power)
    • Revert Japan leader from Oda back to Tokugawa
    • Japan gets new Ashigaru UU
    • Samurai now requires either copper or iron (instead of only iron)
    • Japan UHV1 altered to fit its new spawn date.
    • Move silver resource off of Hiroshima tile.
    • Move dye off of Takamatsu.
    • 2 indy cities spawned before Yamato birth date
  • Xia UHV1 now "culture from founded cities" rather than just culture.
  • Fix some UUs not having the UU sound effect when built.
  • Add Korea and Yamato to civs that Mongols get invasion stacks upon meeting.
  • Add Bidzaja to Polish city names
  • Turks change capital to Hamadan if they capture it.
  • Conscription anger penalty changed from 3 to 1.
  • Nationalism conscription rate is now 2 instead of 3.
  • Increase duration of conscription anger.
  • Excise the Islamic Persia naming schemes from the Persia civ
    • Since the addition of the Sassanids, the Buyids and the Iranians, we no longer need them. A Persia which somehow survives can still have the Achaemenid name.
 
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Speaking of the Sassanids, will they continue to be excluded from the 600 AD scenario?
600 and 1700 AD scenarios are not kept up to date. They will require a complete overhaul to account for all the changes. All my effort is focused on one difficulty, one game speed and one scenario, to have a maximally consistent and finely tuned game state.
 
A thing i really enjoyed from earlier submods is that settling a city on top of improvements boosts the city, Either in terms of buildings or population.
 
New Patch
  • Add Manchu (Qing) civ
    • Some suggestions on Manchu implemented from @robocon
    • UP: high chance to convert defeated Chinese foot units into Han Bannermen, likewise for steppe cavalry into Manchu Bannermen, and Chinese siege units
    • UU: Han Bannerman (early musketeer), Manchu Bannerman (pistolier with horse archer like open terrain bonuses, and bonuses against light and heavy cav)
    • UB: Examination Hall (University but Statesman focused)
    • UHVs: Vassals, land & population %, statesmen & UB built
      • UHV probably needs to be tuned for difficulty but the rest of the civ's features are ready to ship
  • Extend Wu settler map to include the eastern coast of China up to Beijing
  • Intensify Jurchen & Khitan barbarians
  • Give Mongols more starting settlers, in case their flip zone has been razed.
  • Modify the Mongol respawn dates slightly.
  • Fix bug for "outdated" check for resurrected civs
  • Resurrected nomad civs (Mongols, Turks, Khazars) get a more cavalry heavy army.
 
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New Patch
  • Add Manchu (Qing) civ
    • Some suggestions on Manchu implemented from @robocon
    • UP: high chance to convert defeated Chinese foot units into Han Bannermen, likewise for steppe cavalry into Manchu Bannermen, and Chinese siege units
    • UU: Han Bannerman (early musketeer), Manchu Bannerman (pistolier with horse archer like open terrain bonuses, and bonuses against light and heavy cav)
    • UB: Examination Hall (University but Statesman focused)
    • UHVs: Vassals, land & population %, statesmen & UB built
      • UHV probably needs to be tuned for difficulty but the rest of the civ's features are ready to ship
  • Extend Wu settler map to include the eastern coast of China up to Beijing
  • Intensify Jurchen & Khitan barbarians
  • Give Mongols more starting settlers, in case their flip zone has been razed.
  • Modify the Mongol respawn dates slightly.
  • Fix bug for "outdated" check for resurrected civs
  • Resurrected nomad civs (Mongols, Turks, Khazars) get a more cavalry heavy army.
Hi, just checking but is the Manchu in-game flag/banner supposed to look like that?
 
Hi, just checking but is the Manchu in-game flag/banner supposed to look like that?
Like what? The top left corner circle? Yeah. The dragon is already the Qin banner so I don't want to cause confusion with two dragons. If I change the Qin flag I will probably swap the old flag into the Manchu decal.
edit: swapped them, see below
 
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Hey sorry to post here again but I think something's wrong with the modifiers for Manchu? The inflation rate goes up by an insane amount really quickly and expenses become super high with only 5 cities, like -3 gold at 0% science.
 
Hey sorry to post here again but I think something's wrong with the modifiers for Manchu? The inflation rate goes up by an insane amount really quickly and expenses become super high with only 5 cities, like -3 gold at 0% science.
The modifiers are similar to other comparable civs so it doesn't contain any errors or typos but I'll check again when I next do a playthrough.
 
There's also an issue with the Yamato, the over expansion penalties seem to never go down, even with only 4 or 5 cities. Even with jails in all of those cities, and all cities are on core or historical territory.
 
There's also an issue with the Yamato, the over expansion penalties seem to never go down, even with only 4 or 5 cities. Even with jails in all of those cities, and all cities are on core or historical territory.
Yamato has a small core of only one city (which is Kyoto, not its starting capital), so it is unstable by design. I don't think there any actual bugs affecting it. That is why their UP prevents total collapse (and thus losing the game) as long as you control Kyoto. The 1555 Tokugawa spawn is fatal unless you have an army ready to retake the city, or you trigger a golden age.

New Patch
  • Reduce Manchu inflation by 20
  • Slightly Reduce Buyid and Oman inflation.
  • Manchus now (correctly) start with Regulated Trade and Isolationism
 
Yamato has a small core of only one city (which is Kyoto, not its starting capital), so it is unstable by design. I don't think there any actual bugs affecting it. That is why their UP prevents total collapse (and thus losing the game) as long as you control Kyoto. The 1555 Tokugawa spawn is fatal unless you have an army ready to retake the city, or you trigger a golden age.

New Patch
  • Reduce Manchu inflation by 20
  • Slightly Reduce Buyid and Oman inflation.
  • Manchus now (correctly) start with Regulated Trade and Isolationism
I hadn't moved my capital to Kyoto, I'll do that. Thanks!
 
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