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[submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

Im loving the mod but can i have one complaint? It seems that people tend to vassalize too often certain civs that shouldnt IE England vassalizes the Saxons (which is fitting since they didnt control the whole kingdom directly until much after but gameplay wise is a bit problematic) and Francia gets vassalized by Andalusia often when you spawn as France. Maybe force collapse to core Francia in 840 WHEN you start as France (as France is a conditional spawn as i learned the hard way hahahahahahaha) and make them more harder to be vassalized?
 
funny bug:
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Okay how to I prevent bad relations? Cause every game i've been playing i've got a constant -10 because of that
 
I have a couple ideas

Historically, smaller armies could destroy larger armies if played right - in this game, even with fortification or terrain advantage, this doesn't really exist. There should be a skirmish option as opposed to the normal attack. In such a case, better troops (imagine a pikeman with 6 upgrades) get a MUCH larger advantage if they choose to skirmish, but don't get the kill. I know this changes a lot but it does make it more realistic where a smaller experienced force can take down a larger one.

I would also implore that a Genoan civilization be added, and maybe Naples as well. Italy isn't split up enough. I think they could be given some great engineers off the start to maek them relevant.

I get a problem where Scotland area gets often dominated by Denmark for centuries - I think there should be a scottish civilization with some predispostion to integrate with the English

There should be an Integrate option for vassals like there is with Aeons.


Just some ideas - thanks
 
I have a couple ideas

Historically, smaller armies could destroy larger armies if played right - in this game, even with fortification or terrain advantage, this doesn't really exist. There should be a skirmish option as opposed to the normal attack. In such a case, better troops (imagine a pikeman with 6 upgrades) get a MUCH larger advantage if they choose to skirmish, but don't get the kill. I know this changes a lot but it does make it more realistic where a smaller experienced force can take down a larger one.

I would also implore that a Genoan civilization be added, and maybe Naples as well. Italy isn't split up enough. I think they could be given some great engineers off the start to maek them relevant.

I get a problem where Scotland area gets often dominated by Denmark for centuries - I think there should be a scottish civilization with some predispostion to integrate with the English

There should be an Integrate option for vassals like there is with Aeons.


Just some ideas - thanks
I don't think warfare within Civ4 system would ever be realistic. Turn based system, infinite units in one tile, no logistics representation, etc. For me, limiting units movement in hostile territory with zone of control from cities and forts, and setting a cap for units per tile would make more sense. That would make defensible terrain actually defensible at least.
 
I guess - I think there should be something however for if you are destroying and invading the vassal state of another country, they become your vassal or you can force their independece. Also, you should be able to reinstate another government. For example, imagine in 1850 if Poland is already gone and partitioned, and as Austria Hungary I invade the parts of Poland taken by Prussia - there should be an option to reinstate a polish government in one of their core cities.
 
Played Minoans into Ionians into Macedon and here is some thoughts

Ionians: it would be pretty cool to found Kyrene instead of Euspiredies given that Kyrene had much significance to the early greeks. Every game it is blocked by expanding culture from Ra Kadet which is more of an important city I believe that is just a minor inconvenience

Secondly the celts always flip Massilia which is very inaccurate, i don't personally mind it gameplay wise cause i don't have to pay maintenance however my historical brain is inclined to dislike it

For the Macedonians a major one i see is the Anatolia goal. Macedon's historical area is mainly in the southern area of Anatolia the only historical city is Ephesus which is techically in Greece according to the map.
WE could
A make Greece the Requirement rather than anatolia for the MAcedonians or
B Make Anatolia Great Again, just make the greek tiles in Anatolia Anatolian again and switch up Greek UHV
 
I had an idea - I'm trying to address the problem in that large numbers in this game can completely overwhelm smaller powers who might have a better military - for example, Russia vs Prussia. I think there should be a way where if you have a barracks, or a great general, you can drill your troops for gold. This gives them experience. You need to drill them in a city with a barracks, or in a tile with a great general. In a tile with a great general it would be cheaper. Make a cap for how much experience but make it fairly cheap. This way, Prussia for example with a small army - but well drilled, could take out a significantly larger one - as would be realistic. Any thoughts?
 
I had an idea - I'm trying to address the problem in that large numbers in this game can completely overwhelm smaller powers who might have a better military - for example, Russia vs Prussia. I think there should be a way where if you have a barracks, or a great general, you can drill your troops for gold. This gives them experience. You need to drill them in a city with a barracks, or in a tile with a great general. In a tile with a great general it would be cheaper. Make a cap for how much experience but make it fairly cheap. This way, Prussia for example with a small army - but well drilled, could take out a significantly larger one - as would be realistic. Any thoughts?
I think the main issue with this approach is that the largest powers late-game also have the largest potential economies. Even ignoring the question of "will the AI use this right," in the hands of a player it'll be much more effective for large and powerful nations, rather than a way for small ones to punch up.
 
that large numbers in this game can completely overwhelm smaller powers who might have a better military - for example, Russia vs Prussia
First of all, it's rather historical, especially this example. That being said, Prussia usually has a good military (and good technology) and rarely completely folds to Russia.

Second, Russia has rather poor (for a European country) research rate, but compensates with huge unit cost and upkeep discounts, which allows Russians to raise especially enormous armies, if not very modern nor particulary well trained. So your example is rather extreme.
 
I think the main issue with this approach is that the largest powers late-game also have the largest potential economies. Even ignoring the question of "will the AI use this right," in the hands of a player it'll be much more effective for large and powerful nations, rather than a way for small ones to punch up.
Makes sense - I wonder if every civ should just be given a certain amount of drill points to drill their army. A national wonder that spawns in very very early in the game. A larger army would have the points likely spread out more while a smaller one would concentrate it. There simply needs to be a way to create a small elite force in the game.
 
First of all, it's rather historical, especially this example. That being said, Prussia usually has a good military (and good technology) and rarely completely folds to Russia.

Second, Russia has rather poor (for a European country) research rate, but compensates with huge unit cost and upkeep discounts, which allows Russians to raise especially enormous armies, if not very modern nor particulary well trained. So your example is rather extreme.
I've found that Russia always ends up the main European power in this game because they just make a Massive army and even if I have panzers they just throw cavalry at it until they inevitably win. Given that in this game lesser units can take out more modern ones, which isn't realistic - there needs to be a way to drill a small army for it to be incredibly effective. Imagine I have only 7 fusiliers, two grenadiers, and four cannons as the army, but they're all experienced to an extreme degree - like Fredrick the first did with his army that got handed down to Fredrick II.
 
I honestly don't get why you are so insistent on small elite army being viable in Civ4. It isn't hard to beat Russia as Prussia either - say, two dozens Panzers are enough for the entire campaign iirc. I feel it might be a skill issue of not building enough units.

Also Frederick II isn't a good example either because the Miracle of House of Brandenburg happened during his reign and command (aka Russians - with their Austrian allies - occupied Berlin but then changed sides due to internal politics).
 
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