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[submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

Gold from GM trade mission doesn't count to UHV goal with error for Dravidia
EDIT. I edited GoalHandlers.py (line 265) and TrackRequirements.py (line 799) (took from Leoreth DoC files) and now work fine
 

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Slaves wants freedom! And was able even overthrow Portugal's government!
Also, all 2UHV for Wu - count as "in" 1550AD, not "by"
EDIT. Bonus - i killed 125 Keshik and 75 Ozguh and lost 55 Lancers already.
SlaveRev.jpg
 
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@Triquetra I took the opportunity of @CrossRFC long absence to update the VD module, I opened a fork on github let me know if it works. You should clone it and then copy paste its content inside Cross modmod folder.
There's still something to fix, particularly I haven't updated to the latest Leoreth graphic additions but it works.
Enjoy!
 
@Triquetra I took the opportunity of @CrossRFC long absence to update the VD module, I opened a fork on github let me know if it works. You should clone it and then copy paste its content inside Cross modmod folder.
There's still something to fix, particularly I haven't updated to the latest Leoreth graphic additions but it works.
Enjoy!
t doesn't work for me, it keeps loading old models. I just overwrote the files in the mod folder, is there anything else I can do?
 
Apologies for the long absence, but I had a mod project unrelated to civ that had a deadline, so that's where I've been for the past few months.

I will see whether I continue this project or work on some other project, again non-civ related. Leoreth has been very active lately which does make it increasingly difficult to keep synched.
 
t doesn't work for me, it keeps loading old models. I just overwrote the files in the mod folder, is there anything else I can do?
You probably need to update the "RFC Dawn of Civilization Cross Overhaul.ini" file in the main folder to point to the VD module when loading assets (ModularLoading = 1 instead of 0). If you have trouble finding it, you can download and paste it from the og VD module, that already changes this file. DM me if it still doesnt work.
 
You probably need to update the "RFC Dawn of Civilization Cross Overhaul.ini" file in the main folder to point to the VD module when loading assets (ModularLoading = 1 instead of 0). If you have trouble finding it, you can download and paste it from the og VD module, that already changes this file. DM me if it still doesnt work.
My fault, I downloaded the files without your patches, now it works. Thanks
 
Apologies for the long absence, but I had a mod project unrelated to civ that had a deadline, so that's where I've been for the past few months.

I will see whether I continue this project or work on some other project, again non-civ related. Leoreth has been very active lately which does make it increasingly difficult to keep synched.
try keeping it up synched monthly-bimonthly with his extension. (IE work the mod but only update it along with the Base Extension monthly-bimonthly to not get yourself too exhausted)
 
Hey, I'm a bit new to using Github to get a mod. I was wondering if anyone could explain to me how to get the most recent update/patch for this mod? Thanks!

Edit: I've only been able to find an old 1.7 version for this modmod so far

Edit2: Found the develop zip file, finally
 
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I just saw a game where Alexander didn't do his conquests because Macedon was a satrapy, is this normal?
 
After playing a lot of games with this modmod, i have something to say))
- Teutonic order - well, thos two city very weak, and so - Prussia will never born - Poland or HRE will wipe out Teutonic order very quick, unless Rus collapse and they take some Indy cites
- China - Shu must never respawn after 200AD, and probably Wu too, after rise of Manchu. And Manchu UP should expire in Industrial era. Yellow China, even if ressurect have big trouble with uniting China, and if Wu will do it (coz they often ressurect then Manchu unstable - they have terrible modifiers for late game and China fall far far behind whole world). And Mao should get more intresting modifiers (as Meji in vanilla mod (after recent patches) - maybe better inflation or cites maintenance.
- Fragmentation of Arabian world is very good
- Slavery is very good, but unless you run Slavery or Colonialism you must ensure that civs shouldn't able buy, trade, capture and use slaves
- constant spawning conquers - also not very gaming and cause too many wars in Europe - i understand, that it to represent more history accurate colonies of Europeans, but TC and max 1 waves of additional conquers will be fine. Or maybe even more (bigger and everywhere) stack for TC events and no other events.
- civics - probably current state of civics in vanilla is fine, in this modmod they not very well balanced (some very OP, some very weak)
 
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