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[submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

Okay I just ran into something that is imo way to harsh. Loosing workers to the barbarian hose archers as Shu sent me into a perma spiral into collapse because I was at a constant -6 due to loosing battles to barbarians
 
Barbs in this modmod are really pain in the...
Agreed but for the Xia, Shu, Qin they are Really horrible and even a pain with the Manchu since they have a stupid bonus to open terrain that makes them near unkillable even with counters. The Sea Peoples and various Sub-Saharan African groups don't even come close to the horse nomads north of China in terms of causing a death spiral given they're stupid movement making them able to snipe workers even with the Great Wall 'hindering' their movement, not to say anything about the workers in territory outside of the Great Wall. The only other area I've had any where near as much trouble is as the Harrapans

Mind you I'm not complaining about the Barbarians as a whole, they bring much needed challenge to the game.
 
How to change civics back? What files i need copy from original mod to get them back?
I realised that stopped play this modmod coz civics :hmm:
So, if you wanna play this modmod with original civics - here it is. Replace file in modmod folder \Assets\XML\GameInfo with this one
Since way for using slaves in this modmod a bit differ - Colonialism civic here from Cross modmod (otherwise there no usefulness from it)

p.s. still hope that Cross will come back and update his modmod
 

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