Your GG quit? That's brutal...Finally understood why Timur has to raze all the cities: after he finished UHV1, empire was -175 gold, and units on strike. And his GG unit got disbanded. 126% inflation! Rage quit
I read all of the RFDOCIV subforum. Hard not to, the game saved my life, gave me life even. I've commented on this before, but were it not for it, I wouldn't know anything about geography, history, or politics.no way my king 1sdani is here
I don't play this modmod but I do keep an eye on it. I think this idea is good enough it should go to the main mod's suggestions thread. Western Tibet is just a waste of space right now, this would add more flavor to the game.Case for 2-city Tibet:
With the new map Tibet does not have to be 1-city civ anymore. If we simply add freshwater lake Manasarovar, it will be possible to have initially Indy city of Kyunglung there. It was the capital of ancient Zhangzhung kingdom, existing from about 500 BCE to 625 CE, pre-dating Tibetan Buddhism. The Zhangzhung culture is associated with the Bon religion, which has influenced the philosophies and practices of Tibetan Buddhism. Tibetan emperor Songtsen Gampo conquered and unified the Zhangzhung lands with Tibet. The freshwater lake and possibility for another city in Tibet will not change balance or noticeably slow down the game but will make a better use of enlarged map, will allow some action in Tibet proper before going to China and in general will make it harder to vassalize this cool civ.
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I just pushed a change so that you should only need to conquer, not own the city. It is using the same logic as the Celts UHV.View attachment 710295
So I did conquered Mosul in Mesopotamia, but as should be my modus operandi -- promptly erased it. And my victory screen counter went from 1 to 0. I think it's unfair! It clearly says conquer, not "own" said city. There has to be a way to code it correctly, please!
Thank you and please take your time! You are working very hard and we don't want you to get burned out!I just pushed a change so that you should only need to conquer, not own the city. It is using the same logic as the Celts UHV.
Other things requested in the thread will take more time to evaluate and implement.
Byzantium (even in base DoC) is considered an "expanded flip civ". In this mechanic, any cities that are closer to Constantinople than the capital city of that faction, excluding cities in the core of any civ, are flipped to Byzantium.Are the Byzantines supposed to be able to flip this Macedonian city in Central Asia?
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in addition, i think that tunisia should be a conquest area or historical area for italycould italy use the classical, more mediterranean looking city style like the byzantines and the bulgarians use in the medieval age instead of the western european style?
I'll take another look at it