New civilization: Misr aka Muslim Egypt
Assets taken from the current Egypt civ, RFC Sword of Islam, "Military Encampment" building from the art subforum.
Start date: 970
Fall date: 1500
Revives: 1800 to 2020
UP: Free combat I promotion, but unit maintenance is fairly high
UU: Mamluk cavalry, a lancer that has some horse archer-like mechanics: withdrawal chance, 1 first strike, desert adaptation (might be overpowered! I'll consider other options, like classifying it as light cavalry, or Shock promotion)
UB: Qalaat, a castle with +10% land unit production bonus
UHVs:
- no Orthodox or Catholic civs in the Middle East, only Middle Eastern civs in the Middle East in 1300
- Commerce & open borders goal in 1500
- Railroad from Egypt to South Africa, a deliberate copy of the England UHV as an alt-history scenario
Leaders: Saladin, Baibars, Nasser. Egypt and Arabia have had those leaders removed from their roster.
Some simplifications to how the number of conqueror units are determined. It was getting a little messy in the code.
TODO:
Balancing for Misr, dynamic names, any relevant bug fixes.
A simplified version of the Crusades from RFCE. Won't be as elaborate. I don't plan on "sending units" the way RFCE does it, nor the politics/voting/faith part of it, since the focus of RFC DoC is global. The way I'm thinking of doing it, is that there is a list of regions, and if the owner is not Catholic, there is a random chance that a randomly selected Catholic European civ will get to do a crusade in a region of their choice. The AI will be biased towards closer/historical locations, if possible. Then, a "conquerors" event triggers. For a human player, they might need to contribute money in order to activate the event, I'm not sure yet. As in RFCE, the Reformation ends Crusades.