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Chieftain
- Joined
- Apr 19, 2022
- Messages
- 48
Is this intented that Babylon spawns in Ur instead of Babylon ?
Here's the latest error.What is the error you were getting? You can try cloning it with GitHub Desktop if you haven't already,
View attachment 707375
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In other news:
I just pushed a change that further increases the influence of the settler maps on how the AI evaluates the value of a tile for settling. As a result, I no longer need to "force" Gades to be created and flipped to Phoenicia, and similarly for Greece and Kerasous/Trebizond. I also updated some European colonial settler values.
In this case you are probably better off periodically downloading it as a zip. If you really want to use git, you should probably look up a tutorial about the basics.Here's the latest error.
git.exe clone --progress -v -- "https://github.com/crossCiv4/DoC-Cross-Overhaul.git" "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\RFC Dawn of Civilization Cross Overhaul\DoC-Cross-Overhaul"
fatal: destination path 'C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\RFC Dawn of Civilization Cross Overhaul\DoC-Cross-Overhaul' already exists and is not an empty directory.
git did not exit cleanly (exit code 128) (156 ms @ 10/25/2024 3:02:38 PM)
Keep in mind I don't know horsehocky about programming and the like.
Yes, it is intended, since the Babylon civ represents Sumeria, Akkadia and Babylonia.Is this intented that Babylon spawns in Ur instead of Babylon ?
Well, if they are "real" (non-indy) player slots, they might as well be made playable since it's not really any extra effort other than defining a UHV. These suggestions are in the right ballpark, but I would need to evaluate case by case if the entity is long lived enough (in terms of game turns; each turn is many years in the ancient era) and what kind of effect it would have on neighbouring civs, any balance changes that it requires etc.
You are correct to say that in the classical/ancient era there are a lot of free slots, so there's no technical reason this isn't possible.
If you enable debug mode for BTS, you can hit control-Z in-game and then mouse over the stack to see what AI script is associated to those units. Shift or alt when mousing over reveals different debug stats.So, a question. Those barbarian Parthian invaders were camped just outside of Persian borders for two centuries now. What is their problem? Perhaps, when the script generates them AI is not given directions that each unit was supposed to be used for offence? I don't think this is just Overhaul's problem. I have seen something similar in DoC.
I'll give it a look. I had validated it was working with a civ I'm at war with. I will check that again. It's possible that barbarians count as a special kind of team that doesn't fall under the category being checked.I am pretty sure Armenian UP is still not working, at least on Barbarian units. I let them pillage my core just to see if they lose any health, but no. Not a dent.
Just tested it with barbarians. They took the 5% damage they are suppose to. They have to start and end a turn inside of the blue area.I am pretty sure Armenian UP is still not working, at least on Barbarian units. I let them pillage my core just to see if they lose any health, but no. Not a dent.
So it's only 5%? They heal automatically. Can we make it 10% for all please? It was the original Russian UP rate, and here we are only talking about 3x4 area with 3 Mountains.Just tested it with barbarians. They took the 5% damage they are suppose to. They have to start and end a turn inside of the blue area.
View attachment 707523
I think the original Russian rate was 8%. I was being cautious with the initial value so as to not be overpowered (lowering the defenses of Dvin to zero can take a while; I don't want an army to be totally destroyed by the attrition alone before it has any chance of success). Siege units must spend turns besieging rather than healing, so they are particularly affected. I will look into adjusting the value.So it's only 5%? They heal automatically. Can we make it 10% for all please? It was the original Russian UP rate, and here we are only talking about 3x4 area with 3 Mountains.
It's more a question of having a better contingency for Athens being captured or razed prior to ~750 BC. And to reduce the amount of free settlers Greece is periodically given. I might start by moving Greece to ~800 BC with many settlers at spawn. This will leave a gap that it might be a good idea to fill with the Minoans/Myceneans.Adding yet another (Minoan) Greece feels like overkill for global mod on present map. Indy city on 2 tile Crete is a sufficient representation. In general, ancient game is very dynamic now.
Hello!
Is anybody getting Python errors when the Crusade event fires? I keep getting them, lines 2932, 2949, and (I think) 2942.
Thanks!
I will take a look at that, thanks.Hello!
Is anybody getting Python errors when the Crusade event fires? I keep getting them, lines 2932, 2949, and (I think) 2942.
Thanks!