Apple111111
Warlord
- Joined
- Sep 14, 2024
- Messages
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The following post is for the first version of the mod, where there was only 8 civs instead of 16. Scroll down for later versions of the mod.
(Download the current version here!):
Have you ever wanted a bit more... Sauce to the Ancient Era? Well, then this mod is for you!
This mod offers an interesting overhaul to the worlds of Greece and Mesopotamia, with a total of 8 new Civs to try out, as well as an overhaul for several others!
Features:
-7 new Civs to try out: Can you beat all of their UHVs?
-40 more turns added during the Greek golden age from 600BC to 200BC for a truly immersive experience as Greece and Macedon.
-Several new conqueror events to defend yourself against. Struggle against the Neo-Assyrians and Neo-Babylonians, ward off the Persians from Greece, or fight back against Kush as Egypt.
-Several changed UHVs and starting dates and positions for Civs. Persia now spawns in 650BC as the Kingdom of Medes, without Zoroastrianism, Rome spawns at Rome's real rise to power, and Assyria and Babylonia spawn at the times they came into major significance.
-Some new resources have been added, particularly some horses near Macedon, and some limited time stone and fish near Crete.
-One new Wonder, the Knossos Palace, allows you to quickly grow a maritime empire. Be careful though, it won't last forever.
-New invaders: watch out for the particularly brutal Iron Axemen invading Mycenae at the height of the Sea Peoples' invasion.
-NEW CIVS-
-Sumeria-
Spawns 3000BC at Ur
Leader: Sargon
Unique Unit: Vulture (Militia)
Unique Building: Mudbrick House (Granary)
The Power of the Cradle of Civilization: Receives a free technology for the first five technologies discovered
-Discover all ancient technologies in 600BC
-Control three cities in Mesopotamia in 2100BC, 1000BC, 320BC
-Have an average city population of 3 in 2100BC, 5 in 1000BC, 10 in 320BC
-Minoa-
Spawns 2900BC at Knossos
Leader: Minos
Unique Unit: Fishing Ship (Galley)
Unique Building: Mudbrick House (Granary)
The Power of Island Artisanry: +1 production on water tiles
-Control 60% of Europe's population in 1300BC and 540BC
-Have 5 open borders agreements by 1000BC
-Control 20% of the Mediterranean by 600BC
-Elam-
Spawns at 2700BC in Susa
Leader: Kindattu
Unique Unit: Horned Warrior (Militia)
Unique Building: Highland Outpost (Lighthouse)
The Power of the First Traders: +300% trade bonus from distance until the end of the Ancient Era
-Have contact with 4 Civilizations by 1825BC
-Generate 150 commerce from trade routes by 1000BC and 400 commerce from trade routes by 800BC
-Raze two cities by 800BC
-Mycenae-
Spawns at 1750BC at Mycenae
Leader: Agamemnon
Unique Unit: Trojan Horse (Catapult)
Unique Building: Tholos (Monument)
The Power of Heroes: Unlimited Experience from Barbarians
-Control four cities in Greece and Anatolia and never lose a city by 800BC
-Build 3 Wonders by 700BC
-Settle four great people in your capital by 550BC
-Judah-
Spawns at 1100BC in Jerusalem
Leader: David
Unique Unit: Maccabee (Swordsman)
Unique Building: Kotel (Wall)
The Power of Diaspora: Gain 500 culture in the capital when converting cities to Judaism
-Control the Temple of Solomon by 450BC and the Church of Anastasis by 350AD
-Control a Sanhedrin by 400AD
-Have 10,000 culture by 600AD
-Athens-
Spawns at 800BC in Athens (Does not spawn if Mycenae still exists)
Leader: Pericles
Unique Unit: Hoplite (Spearman)
Unique Building: Odeon (Theatre)
The Power of Philosophy: +150% Great People Birth rate until the end of the Classical Era
-Build the Temple of Artemis, Parthenon and Colossus by 400BC
-Control 6 fishing and harvest boats by 400BC
-Discover all Classical Era technologies by 200BC
-Sparta-
Spawns at 800BC in Sparta (Does not spawn if Mycenae exists)
Leader: Leonidas
Unique Unit: Spartiate (Spearman)
Unique Building: Agoge Barracks (Barracks)
The Power of Military Society: Unhappiness from sacrificing population decays thrice per turn instead of once.
-Control 4 cities in Greece and Anatolia and a city in Italy by 400BC
-Have 10 level five units by 300BC
-Control 5 barracks', pagan temples and arenas by 300BC
-Macedon-
Spawns at 400BC in Pella
Leader: Alexander
Unique Unit: Companion (Horseman)
Unique Building: Agora (Market)
The Power of Endless Conquest: Two free Companions in every conquered city until the end of the Classical Era
-Control Anatolia, Levant, Mesopotamia, Egypt and Persia by 300BC
-Control Bactria and Indus Valley and settle 5 great people in Seleucia by 250BC
-Build the Great Library and Great Lighthouse by 200BC (Great Lighthouse has been moved to Generalship)
In addition, the following Civs have been changed:
-Egypt-
- Third UHV deadline moved to 300BC
-Babylon-
- Spawns in 2000BC
- New UP: The Power of Law: Your next tech comes with a free tech after conquering a city.
- New set of UHVs:
- Be first to discover 8 Classical Era technologies
- Build 3 wonders by 600BC
- Have a population of 12 and a refined culture in Babylon by 600BC
-Persia-
- Spawns in 650BC, with more starting units
- UHVs remain unchanged, but I will look into changing them or buffing their modifiers, as they are currently very difficult.
-Celts-
- New set of UHVs
- Conquer two cities by 400BC
- Settle Iberia, Britain, Ireland and Pannonia by 400BC
- Control Greece in 275BC
- France is now an 'Independence' civ so a stable Celts (or Rome) can prevent their spawn.
-Rome-
-Spawns in 338BC, with slightly better tech
-Collapse date moved to 400AD, rather than third century crisis, to prevent "Kingdom of Rome"
-Will see some more balance changes, including UHVs, but that's for the next update!
Hope you guys get some fun out of this ModModMod and try out all the new Civs, in whatever way you want!
Download Here!
Installation is the same as RFC DOC. For now, it uses the same name of "RFC Dawn of Civilization", but this may change in a future version of the mod.
Credits:
-Leoreth and Rhye (obviously)
-The Civ 4 team too!
-RFC Greek world, for some of the art and leaderheads, and also for some ideas
-All the cool people out there on the Civ forums who are making the art that allows this to happen!
-Leoreth again for replying to my confusion at things in the Q&A thread (Had no idea how to compile before this
Hope you enjoy!
(Download the current version here!):
Have you ever wanted a bit more... Sauce to the Ancient Era? Well, then this mod is for you!
This mod offers an interesting overhaul to the worlds of Greece and Mesopotamia, with a total of 8 new Civs to try out, as well as an overhaul for several others!
Features:
-7 new Civs to try out: Can you beat all of their UHVs?
-40 more turns added during the Greek golden age from 600BC to 200BC for a truly immersive experience as Greece and Macedon.
-Several new conqueror events to defend yourself against. Struggle against the Neo-Assyrians and Neo-Babylonians, ward off the Persians from Greece, or fight back against Kush as Egypt.
-Several changed UHVs and starting dates and positions for Civs. Persia now spawns in 650BC as the Kingdom of Medes, without Zoroastrianism, Rome spawns at Rome's real rise to power, and Assyria and Babylonia spawn at the times they came into major significance.
-Some new resources have been added, particularly some horses near Macedon, and some limited time stone and fish near Crete.
-One new Wonder, the Knossos Palace, allows you to quickly grow a maritime empire. Be careful though, it won't last forever.
-New invaders: watch out for the particularly brutal Iron Axemen invading Mycenae at the height of the Sea Peoples' invasion.
-NEW CIVS-
-Sumeria-
Spawns 3000BC at Ur
Leader: Sargon
Unique Unit: Vulture (Militia)
Unique Building: Mudbrick House (Granary)
The Power of the Cradle of Civilization: Receives a free technology for the first five technologies discovered
-Discover all ancient technologies in 600BC
-Control three cities in Mesopotamia in 2100BC, 1000BC, 320BC
-Have an average city population of 3 in 2100BC, 5 in 1000BC, 10 in 320BC
-Minoa-
Spawns 2900BC at Knossos
Leader: Minos
Unique Unit: Fishing Ship (Galley)
Unique Building: Mudbrick House (Granary)
The Power of Island Artisanry: +1 production on water tiles
-Control 60% of Europe's population in 1300BC and 540BC
-Have 5 open borders agreements by 1000BC
-Control 20% of the Mediterranean by 600BC
-Elam-
Spawns at 2700BC in Susa
Leader: Kindattu
Unique Unit: Horned Warrior (Militia)
Unique Building: Highland Outpost (Lighthouse)
The Power of the First Traders: +300% trade bonus from distance until the end of the Ancient Era
-Have contact with 4 Civilizations by 1825BC
-Generate 150 commerce from trade routes by 1000BC and 400 commerce from trade routes by 800BC
-Raze two cities by 800BC
-Mycenae-
Spawns at 1750BC at Mycenae
Leader: Agamemnon
Unique Unit: Trojan Horse (Catapult)
Unique Building: Tholos (Monument)
The Power of Heroes: Unlimited Experience from Barbarians
-Control four cities in Greece and Anatolia and never lose a city by 800BC
-Build 3 Wonders by 700BC
-Settle four great people in your capital by 550BC
-Judah-
Spawns at 1100BC in Jerusalem
Leader: David
Unique Unit: Maccabee (Swordsman)
Unique Building: Kotel (Wall)
The Power of Diaspora: Gain 500 culture in the capital when converting cities to Judaism
-Control the Temple of Solomon by 450BC and the Church of Anastasis by 350AD
-Control a Sanhedrin by 400AD
-Have 10,000 culture by 600AD
-Athens-
Spawns at 800BC in Athens (Does not spawn if Mycenae still exists)
Leader: Pericles
Unique Unit: Hoplite (Spearman)
Unique Building: Odeon (Theatre)
The Power of Philosophy: +150% Great People Birth rate until the end of the Classical Era
-Build the Temple of Artemis, Parthenon and Colossus by 400BC
-Control 6 fishing and harvest boats by 400BC
-Discover all Classical Era technologies by 200BC
-Sparta-
Spawns at 800BC in Sparta (Does not spawn if Mycenae exists)
Leader: Leonidas
Unique Unit: Spartiate (Spearman)
Unique Building: Agoge Barracks (Barracks)
The Power of Military Society: Unhappiness from sacrificing population decays thrice per turn instead of once.
-Control 4 cities in Greece and Anatolia and a city in Italy by 400BC
-Have 10 level five units by 300BC
-Control 5 barracks', pagan temples and arenas by 300BC
-Macedon-
Spawns at 400BC in Pella
Leader: Alexander
Unique Unit: Companion (Horseman)
Unique Building: Agora (Market)
The Power of Endless Conquest: Two free Companions in every conquered city until the end of the Classical Era
-Control Anatolia, Levant, Mesopotamia, Egypt and Persia by 300BC
-Control Bactria and Indus Valley and settle 5 great people in Seleucia by 250BC
-Build the Great Library and Great Lighthouse by 200BC (Great Lighthouse has been moved to Generalship)
In addition, the following Civs have been changed:
-Egypt-
- Third UHV deadline moved to 300BC
-Babylon-
- Spawns in 2000BC
- New UP: The Power of Law: Your next tech comes with a free tech after conquering a city.
- New set of UHVs:
- Be first to discover 8 Classical Era technologies
- Build 3 wonders by 600BC
- Have a population of 12 and a refined culture in Babylon by 600BC
-Persia-
- Spawns in 650BC, with more starting units
- UHVs remain unchanged, but I will look into changing them or buffing their modifiers, as they are currently very difficult.
-Celts-
- New set of UHVs
- Conquer two cities by 400BC
- Settle Iberia, Britain, Ireland and Pannonia by 400BC
- Control Greece in 275BC
- France is now an 'Independence' civ so a stable Celts (or Rome) can prevent their spawn.
-Rome-
-Spawns in 338BC, with slightly better tech
-Collapse date moved to 400AD, rather than third century crisis, to prevent "Kingdom of Rome"
-Will see some more balance changes, including UHVs, but that's for the next update!
Hope you guys get some fun out of this ModModMod and try out all the new Civs, in whatever way you want!
Download Here!
RFC Dawn of Civilization
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
Credits:
-Leoreth and Rhye (obviously)
-The Civ 4 team too!
-RFC Greek world, for some of the art and leaderheads, and also for some ideas
-All the cool people out there on the Civ forums who are making the art that allows this to happen!
-Leoreth again for replying to my confusion at things in the Q&A thread (Had no idea how to compile before this
Hope you enjoy!
Last edited: