subs

Fabio1701

King
Joined
Feb 10, 2014
Messages
748
Location
Wassenaar, NL
I thought it a bit of a shame that subs in civ6 cant go under ice like they can in civ5. That was a nice little cold war addition. Then I though it is pretty lame that subs are so limited considering how cold war is now actually a theme in this game. So here's a proposal o make hem more interesting:

- Allow subs to enter foreign territory without a open borders treaty. If they are spotted then they are expelled and you get a diplomacy hit similar to a spy being caught. surprise attacking from within doubles warmonger penalty.

- Allow nuclear subs to have a 'silent running' mode which means they are not visible to an adjacent unit, but only when a unit actually tries to go over them (and then they are expelled). Activating this silent mode reduces the movement to 1 tile per turn and it cannot attack while in silent mode. Activating/deactivating the silent mode takes all the movement points (essentially takes a turn). (otherwise the sneak attack potential would just be too overpowering).

- and of course go under ice.

what do you think?
 
why barbs build subs I have no idea. I have seen that too. I understand that they may have a destroyer to simulate some modern piracy, but a sub? those things require pretty advanced docking infrastructure.
 
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