Succesion LK8 - France - Space Challenge

LKendter

Exterminate, exterminate, exterminate!!!
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Joined
Aug 15, 2001
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Worker automate is not fair is sucession games - please do not use it

Playing -
LKendter
Carbon_Copy (currently playing)
Thiazi (on deck)

The only victory condition allowed is space race
I would like to see one game end this way;)

Civs = 12
World = Standard, Wet, Warm, 5 Billion, large continents.
Difficulty = Regent
Barbarians = Roaming
24 hours to verify you can play your turn, 48 hours to play.
Your choice, up to 20 turns. You can always play less.

I played 40 turns to get us going. I will post once I get some signups. This is a game for Development players.
 
Go ahead and sign me up. I am in mountain time so you can take that into consideration for turn order. :)
 
You 2 are signed up.

Looking for one more player.
I think these games work best with a small # of players.
You don't want to wait to long between turns.
 
I won't be able to play for a few hours. Maybe I can still take my turn when the game is uploaded so don't skip me. There is a big work problem!!:mad: :mad: :mad:
 
This is the last time i can post in maybe 1 1/2 hours because I am almost out the door right now heading for work where we have an emergency but I would suggest taking Thiazi since me and him both are on AZ time and our turns would pass quickly.
 
4000 BC - Hmmm.... Where shall we start?

3950 BC - Paris formed in a major flood plain area. Begin research into Masonary.

3650 BC - Warrior #1 built in Paris. We have such absurd growth, starting settler.

3600 BC - I see the goody hut near Paris, but do I dare risk leaving Paris wide open?

3500 BC - The cultural borders expand, and absord the hut. We can pottery from the Jute tribe.

3250 BC - Our first settler begins to look for a home. A scout is ordered - wierd, I thought ONLY expanonist tribe could get them.

3200 BC - Incense connected to Paris. We already have luxuries.

3100 BC - Paris begins worker #2

3050 BC - Wondertown build in a kick-butt production spot. A warrior is ordered. I kick science up to 100%, saving a lot of time from Masonry.

3000 BC - We get a palace expansion already. We haven't found any one yet, so I am happy with #4 for the most advanced nations. The bad news with the list - Persia is in the game.

2950 BC - I love irragated wheat - flood plains. Paris completes worker. Settler #3 is ordered.

2850 BC - Worker #2 begins the road to Wondertown. With six double production squares, I very much want to get that city up and running. Wondertown begins a place holder.

2550 BC - Paris continues to pump out settlers. Order up a scout - we have a lot of land to explore.

2430 BC - Bronze working will take a bit longer, but the sooner we start production VETERAN spearman, the better.

2390 BC - Scout is completed. Order another settler.

2310 - The scout spots Gems! We have luxury #2 to get under control.

2270 - Make that 2 gems. We have a new city target. Gold town is formed - What to guess what type of square it started on? Science is upped to 80%, and we still have positive cash flow.

Summary -
Paris - Workers and settlers ONLY With an irraggated wheat at 5 food, and 2 forest - it grows quickly, and can pump out settlers like mad.

Wondertown - This will be a hugh production town. It should be able to snag multiple wonders. It doesn't need to build settlers. Keep improving this area! Pyramids will start flying out. With a large world, this wonder is the biggie!

The rest of the cities don't matter to much. Those 2 cities are core for us. Mass settler building, and wonder overload (I hope).

Up next - Carbon_Copy

NOT ACCEPTING ANY MORE PLAYERS

Stressing again - 48 hours turn around game.
 
I've been waiting for an hour or two for you to post the game! :p

Should see some results in a few. Good results? We shall see. Oh, yes, we shall see...


[Edit] Actually, I'm still waiting for the game to be posted. Is the game linked somewhere that I'm not seeing, or did it not get attached?
 
Well, I'm back at my house from work. They sent me home as soon as I got there and told me that all I needed to do was give them my office key. :) Hopefully we can get this game started soon. I get home at 4:00 AZ time so If our timezones work out i can play then. If not, move me back in the order so we can work out the most efficient order hopefully.
 
Repost of game.

Don't know where the file went the first time :confused: :confused:
 
Okay, here's what happened during my reign (boring dates where nothing happened but movement omitted)

2110 BC
-Moved warrior north of paris to intercept the barbarian before it pillages the road, barb dies on the warrior
-Scout discovers angry barbs in the "goodie" hut, gets killed :mad:

2070 BC
-Started settler down to settle between Gold Town and Paris

1990
-Orleans founded, production to warrior
science turned down to 50% to convserve gold (try to remember to do this when we get down below 5 or so!!)
-2 barbs seen headed for wondertown, i move warrior up so they don't disturb the worker, first one dies
-palace gets taller

1950
-We learn Ceremonial Burial from a goodie hut
-Second barb by Wonder Town dies, though it almost got the warrior
-Learn Bronze Working, start on Alphabet (12 turns)
-road to Wonder Town complete, start worker on another mine

1870
-More barb smashing by Wonder Town. If I had a military unit to spare, I'd send it out to disperse the pesky buggers, but I don't so I can't.:mad:

1830
-Road to Orleans completed, started irrigating it

1790
-Another barb spotted, this one by Gold Town. I try to move warrior back (sent GT's first on its way to paris/wonder town, was almost to Orleans), but it will arrive 1 turn too late to save Gold Town from some pillaging

1700
-Barb pillages gold town, takes it down to size 1

1675
-Orleans makes warrior, sends it to paris, starts on Temple

1650
-Settler built, started on its way to gem site with Warrior escort

1575
-Alphabet learned, started on Writing
-The barb camp near Gold Town dispersed for 25g

1500 (last turn)
-Flood plains disease message in Paris
-Spearman finished in Goldtown, started on Barracks, Spearman moved in Wonder Town's direction
-Mysticism from Goodie Hut

Comments:

-The settler needs to move to where the warrior currently is before you settle. That way, upon the first cultural expansion (build a temple!), you'll get both the second gem AND the moo cow to the south within city limits, with fewer jungle squares to clear right away. Also, units won't have to cross two rivers to reach the town (important if it becomes a staging ground for a war)

-Wonder Town will riot when it grows next (19 turns), so either 1) raise the lux rate (will have to lower science to 70), or 2) garrison an extra unit in it. I don't think that a road to the gems will make it in time to otherwise stop Wonder Town from rioting, so do one of those things first.

-When milking paris of workers and settlers, make sure you're using the right squares to produce. I think the game automatically allocates the right two first squares, but pay attention when it grows to size 3 or beyond.

-I'm currently researching towards Literature in hopes we can grab the Great Library in Wonder Town after we're done with the Pyramids. I THINK we'll just be able to start that once the Pyramids are done and hopefully the AIs will all switch off to the Oracle or maybe the Hanging Gardens or the Lighthouse. If we meet neighbors, try not to give them Alphabet or Writing until we've got a good head start on the Library.
 
Here goes my reign!

1450- HammerVille founded near the Gems!

1250- Babylonians found. They are annoyed:rolleyes:

1225- writing discovered, embassy with Babylon in place


- DON'T trade any tech with Babylon for now.

- I had to decrease the tech rate to 80%, we were losing 2g/ turn.

Wow, alot happened in 15 turns:rolleyes: . Yeah right.
 
I'm taking my turns right now and hopefully, I can have a seemless transiton with Gonzo. I like the pace this game is going at and I will try to keep it up
 
1100: Gold Town produces a worker and begins production of a group of settlers.

1175-1150: The emperor foolishly moves the warrior garrisoned at Hammerville to explore a nearby goody hut. This unfortunately led to two separate raids on this infant settlement.

1025: Horrible news! The people of Wonder Town demand entertainment and threaten to halt production of the Pyramids until we do so. The Emperor is forced to raise the luxury rate to 20% and we are now operating at a loss of 2 gold per turn.

975: Lyons founded on a warrior. Lyons is almost immediately attacked by a barbarian horseman but our valiant warriors thwart these primitive peoples.

925: Paris and Orleans both produce settlers and both towns begin their next groups of settlers.

900: Gold Town produces a settler and begins production of another settler.

875: Our scholars have discovered literature and will now focus their attention on polytheism. We have made contact with a distant people who call themselves Indians. We trade them contact with the Babylonians for warrior code and 40 gold. /** I should have tried this offer to Babylon but I was too focused on dealing with India. **/

825: The Babylonians have begun their failed attempt at constructing the Pyramids. We have made contact with another distant people known as the Iroquois.

800: The city of Rheims is founded on a hill west of Paris; they start production of a warrior.

775: Wonder Town completes the Pyramids, which has triggered a golden age for our civilization! They are now well on their way to completing the Great Library.

750: We have made contact with the English. We purchase iron working from the English for 87 gold. /** I tried to get it cheaper from elsewhere but I still felt it was better than wasting turns researching an already discovered technology. **/

730: Terrible news! An unescorted group of settlers heading towards the Three Cow peninsula have been murdered. We have sent a group of warriors to capture these fiends and dispense swift and brutal justice. Orleans and Hammersiville both complete settlers and begin production of more settlers. The city of Rheims completes a group of warrior and now starts on spearmen.

710: We have made contact with a civilization that calls themselves the Persians. The Emperor has decided to lower the luxury rate to 10%, so that we can operate at a profit. The city of Tours is founded to secure two sources of incense very near the Babylonian border. It is critical at this point in the game that we secure all known resources. Paris completes its group of settlers and starts yet another group. Lyons produces a spearman and starts putting together its own group of settler.

690: We trade alphabet to the Indians for horseback riding and one gold. We could have waited for the Great Library to give us this tech but it seemed prudent to locate the sources of horses early one.

670-650: A relatively uneventful time in our history.

630: Gold Town produces a settler and starts yet another settler. Tours completes its warrior and begins production of a spearman.

610: The successor to Emperor Thiazi is born!

590: Rose science to 90%, so that we can get polytheism in two turns. It will cost us two turns but every turn saved could be critical in this game.

During my reign, I managed to add about 3 or 4 new cities to the empire and I have three settlers who can be used by the next leader. We need to connect a rode the iron source near Paris and we should start focusing more on cultural improvements and building a military. We should continue our expansion but we are getting to a point where we can afford to slow down a little. We are pretty much competing with Babylon for a lot of the land and as of yet they have shown little to no interest in it. I should have tried to do more culturally but I just fell in love with how quickly we could produce settlers.
 
Up next - gonzo_for_civ

Well by my turn, I promise some military ;)
I can't believe I might play again in 24 hours!
 
downloading, will post in 2-4 hours due to time constraints. :)
 
Here's the game. Details soon to follow. Oh yeah, lkendter, it's a perfect time to start some military, as you promised.:D
 
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