Okay, here's what happened during my reign (boring dates where nothing happened but movement omitted)
2110 BC
-Moved warrior north of paris to intercept the barbarian before it pillages the road, barb dies on the warrior
-Scout discovers angry barbs in the "goodie" hut, gets killed
2070 BC
-Started settler down to settle between Gold Town and Paris
1990
-Orleans founded, production to warrior
science turned down to 50% to convserve gold (try to remember to do this when we get down below 5 or so!!)
-2 barbs seen headed for wondertown, i move warrior up so they don't disturb the worker, first one dies
-palace gets taller
1950
-We learn Ceremonial Burial from a goodie hut
-Second barb by Wonder Town dies, though it almost got the warrior
-Learn Bronze Working, start on Alphabet (12 turns)
-road to Wonder Town complete, start worker on another mine
1870
-More barb smashing by Wonder Town. If I had a military unit to spare, I'd send it out to disperse the pesky buggers, but I don't so I can't.
1830
-Road to Orleans completed, started irrigating it
1790
-Another barb spotted, this one by Gold Town. I try to move warrior back (sent GT's first on its way to paris/wonder town, was almost to Orleans), but it will arrive 1 turn too late to save Gold Town from some pillaging
1700
-Barb pillages gold town, takes it down to size 1
1675
-Orleans makes warrior, sends it to paris, starts on Temple
1650
-Settler built, started on its way to gem site with Warrior escort
1575
-Alphabet learned, started on Writing
-The barb camp near Gold Town dispersed for 25g
1500 (last turn)
-Flood plains disease message in Paris
-Spearman finished in Goldtown, started on Barracks, Spearman moved in Wonder Town's direction
-Mysticism from Goodie Hut
Comments:
-The settler needs to move to where the warrior currently is before you settle. That way, upon the first cultural expansion (build a temple!), you'll get both the second gem AND the moo cow to the south within city limits, with fewer jungle squares to clear right away. Also, units won't have to cross two rivers to reach the town (important if it becomes a staging ground for a war)
-Wonder Town will riot when it grows next (19 turns), so either 1) raise the lux rate (will have to lower science to 70), or 2) garrison an extra unit in it. I don't think that a road to the gems will make it in time to otherwise stop Wonder Town from rioting, so do one of those things first.
-When milking paris of workers and settlers, make sure you're using the right squares to produce. I think the game automatically allocates the right two first squares, but pay attention when it grows to size 3 or beyond.
-I'm currently researching towards Literature in hopes we can grab the Great Library in Wonder Town after we're done with the Pyramids. I THINK we'll just be able to start that once the Pyramids are done and hopefully the AIs will all switch off to the Oracle or maybe the Hanging Gardens or the Lighthouse. If we meet neighbors, try not to give them Alphabet or Writing until we've got a good head start on the Library.