Hi Othniel! I am a trader/builder and rarely wage war so I
huge maps with lots of people to trade with
But you and TheOverseer seem to want to go and bonk some heads, so a huge would not be a good idea but a large map should be fine
If you have your heart set on a boring standard sized map then maybe I will change my mind...maybe
Well, a large map seems like a nice compromise then.
If one of the main purposes of this game is to teach how to play at higher difficulties levels, then it's essential that we work some serious warmongering into our plans. I'm sure you know this, but it's worth mentioning again.
This doesn't mean we won't build infrastructure or fail to develop a strong core, but we need to do those things in the right time frame when it is efficient to do so.
That's also why we need to figure out our long term victory objectives because that will strongly affect the infrastructure we build. For instance, sorry on this
, but unless we are trying for a culture game, widespread building of temples and cathedrals is probably useless unless we are doing some for border expansion. We can keep happiness in other ways and the shields and maintenance costs invested in these buildings would be a huge waste.
One of the keys, I've learned, to playing at higher levels is to take note of the effects of EVERY decision and how those decisions are are propelling us to our end victory goal, and then avoid any resource uses that don't help the end result. That can be time-consuming, and tedious, but its essential to improving our play.
Oh yeah, Civ is also played for fun too.