- Joined
- Jan 24, 2003
- Messages
- 5,240
This SG is based on the GOTM24 (Korea) Scenario. However some changes will be made to allow players to meet more of the units and special features in this scenario.
List of Changes.
1. The playable Civ will be the Oda (with standard in-game starting units).
2. Maximum tech rate will be 5 turns/tech
3. Resource locations will be re-spun.
Roster A
Karasu
Sir Bugsy
AlanH
smackster
Gengis Khan
CivGeneral
Roster B
AdrianE
gormdragan
Alweth
MacBaldrick
mad-bax
Roster
Ted Jackson
Shevek
Denyd
Space
Daveshack
jimmydean
The Rosters for this game have been opened again to support demand.
Here is the start position.
Here are the links to your respective team threads
Roster A
Roster B
Roster
Do not enter into any discussions in this thread. Use your own thread from now on.
Ahem, adopts stern voice..
Do not discuss what is going on in the other threads. I want no "cross pollination", and I hope that most of you can bear not to even look in your competitors threads.
Finally, I thanked cracker for the effort he has put into this on our behalf, and I hope he won't mind me sharing his response with you.
It was as follows:-
It is I that owe you and all the players a debt of gratitude.
The designed intent of the games is to present you with a chellenging play experience that you will want to reslice and rechallenge exactly as you are doing here in this example.
One thing to remember if your do get to the Later Technologies in the game is that the WWII Kamikaze style airplanes are engaged in your game just as they were in Gotm24 with the discovery of Flight.
Also, you may benefit from having a sensitivity to the different unit names and animations that are on in the PTW version of the game versus the Civ3v1.29 version of the game. The games play the same and the stats/strengths are the same but because the PTW units are so restricted their are slight differences in teh name of who is doing what and when.
You should be right in the big middle of lots of exciting stuff.
List of Changes.
1. The playable Civ will be the Oda (with standard in-game starting units).
2. Maximum tech rate will be 5 turns/tech
3. Resource locations will be re-spun.
Roster A
Karasu
Sir Bugsy
AlanH
smackster
Gengis Khan
CivGeneral
Roster B
AdrianE
gormdragan
Alweth
MacBaldrick
mad-bax
Roster
Ted Jackson
Shevek
Denyd
Space
Daveshack
jimmydean
The Rosters for this game have been opened again to support demand.
Here is the start position.
Here are the links to your respective team threads
Roster A
Roster B
Roster
Do not enter into any discussions in this thread. Use your own thread from now on.
Ahem, adopts stern voice..
Do not discuss what is going on in the other threads. I want no "cross pollination", and I hope that most of you can bear not to even look in your competitors threads.
Finally, I thanked cracker for the effort he has put into this on our behalf, and I hope he won't mind me sharing his response with you.
It was as follows:-
It is I that owe you and all the players a debt of gratitude.
The designed intent of the games is to present you with a chellenging play experience that you will want to reslice and rechallenge exactly as you are doing here in this example.
One thing to remember if your do get to the Later Technologies in the game is that the WWII Kamikaze style airplanes are engaged in your game just as they were in Gotm24 with the discovery of Flight.
Also, you may benefit from having a sensitivity to the different unit names and animations that are on in the PTW version of the game versus the Civ3v1.29 version of the game. The games play the same and the stats/strengths are the same but because the PTW units are so restricted their are slight differences in teh name of who is doing what and when.
You should be right in the big middle of lots of exciting stuff.