Succession LK 11 - English, anybody plays.

LKendter

Exterminate, exterminate, exterminate!!!
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Succession LK 11 - English, anybody plays.
Worker automate is not fair is sucession games - please do not use it

Civ = English.
World = Standard, Wet, Warm, 5 Billion, medium continents.
Difficulty = Regent
Barbarians = Roaming
Civs = 8

No sign ups, simply play
Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.

4000 BC - Our scout finds a deserted village.

3900 BC - The humble beginnings are here. London is formed by a river with 4 dyes in range.

3500 BC - The Bulgar tribe teaches us Ceremonial Burial.

3450 BC - Gems are spotted.

3400 BC - Free conscript warrior.

3100 BC - We are crammed for space! Contact with Persia, who is sending a settler OUR way. Trade Alphabet, Ceremonial Burial and $12 for Warrior code and Bronze working

3050 BC - 2 warriors are heading to meet the Persian settler. Hint :scout: :scout:


Up next - whoever wants to play
 
Blasted attachment, didn't. Here you go.
 
3000 - The English armies approach the Persian border with the intent to ambush the colonists, but they are reinforced with a regiment of rag-tag warriors. The English then establish a menacing position on the border.

2900 - More menacing ensues. Trade Pottery for Masonry with the Persians.

2800 - Our explorers chart the lands beyond the Persians.

2710 - Persians found Pasargadae on the coast close to whaling and cattle territories.

2590 - Qwglm is founded on a river close to gems. There is much rejoicing.

2550 - The English amass an army the likes of which the world has never seen before (2 warriors) with the intent to destroy the coastal city of Pasargadae.

2430 - Our explorers discover that we are on an island alone with the Persians. Our explorers also discover Kazakh barbarians. Much fleeing ensues.

2390 - The English simultaneously realizing they are out-armed against the Persians and are immenently going to be attacked by crazy Kazakhs, abandon the offensive and retreat to defend Qwglm.

2270 - Kazakh barbarians attempt to sack Qwglm and fail. Persian troops are roaming around in the mountains to the south however.

2230 - Realizing that the Persians have already learned the wheel, the king rallies the empires resources to learn the scientific feat.

2190 - Veteran warriors are sent off to confront the Kazakhs. Qwglm king dies.


The Persians are hurting us in a number of areas. I'm not sure we can compete with them scientifically, and they already have more cities than us. We might need a couple more settlements than raise an army to attack them. I don't think I helped much during my rule. :(

Lord Qwglm
 
Hmmm.

Sorry about that. I can't seem to figure out how to post attachments. I select the file using the browser, but it doesn't show up on my message. Any ideas?

Lord Qwglm
 
Did you zip the sav file? It might have been over the size allowed otherwise
 
Okay I'm gonna give it a shot next.
 
I am playing
 
1750 BC - War with Persia
1725 BC - Both sides lose a warrior.
1575 BC - Kill a Persian warrior
1550 BC - We destroy the Persian city of Arbela :)

No sign ups, simply play
Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.

This is UGLY - We need a heavy weight warmonger
 
1525 - Our injured warrior near Presipolis is killed by a Persian warrior

1500 - Archer completed in London. Sending him to Pasargadae. Switch production to worker to bring horse into London.

1475 - A Persian warrior ambush our warrior near Qwglm. Our warrior is now regular and without a scratch :cool:

1450 - Former injured warrior now fully healed and moving towards Pasargadae with archer right behind him. Worker completed in London and start to build road towards horse. Switch production to Spearman.

1425 - Archer completed in Qwglm. Production switch to Spearman.

1375 - Spearman completed in London. Once again producing Archer.

1350 - Pillage horse tile at Persepolis. Pasargadae DESTROYED!! Captured a settler which become 2 workers. Road to Dye near London completed :cooool:

1275 - Archer killed one Spearman in Presepolis. Archer completed in London, switch production to Wealth to counter -ve cash flow.

1250 - Presepolis CAPTURED!! English have yet to lost any unit! Woohoo!! :D

1200 - Persian Warrior & Archer slained while try to recapture Presepolis. Archer fully healed and marching towards the las Persian town - Susa. Horse is now brought into London and production of Chariot begin. Qwglm start to produce temple while the 2 captured workers arrived at Qwglm to improve the surrounding areas.

1100 - A barbarian warrior appear next to Presepolis. However, Presepolis is now defended by our Spearman unit from London. Chariot completed in London and sending to former Pasargadae site to look for Barbarian Camp. Susa DESTROYED and once again our small army of 2 warrior and 2 archer is victorious!! Persian is no more!! And we captured 5 workers in the process :lol:

I will end my turn while I am ahead. ;)
 
With the Persian eliminated it looks like the English own the island now ;)

Whoever is up next should start to build settlers and claim the spots previously taken by Pasargadae and Susa so we can bring gems into the Empire. :cooool:

My modded game has make this one look so easy. :lol: In my mod every unit need a population point which make it so hard to go to war at the early stages. ;)
 
Next goals -
Confirm it is a island, there are small parts of the map we can't see.

Cancel the English chariot for Pyramids - However, it may be to late.

The big question, how to build the lighthouse? NO coast cities!
 
Grey Fox - POST if still interested. If I don't see something in a few of hours, I am grabbing the game.


--------------------
UPDATE:
I am playing
 
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