Preturn -
We need more cash. Lots of units to upgrade, but under $1000.
GACK! - We have way to many regular units.
Troop movement toward Chinesse borders.
Start looking for ways to disband these regular troops - GACK!
1160 AD - Wake a sleeping worker. Tmwcb. Mmow.
Begin Research on Banking. I want Smith's. Bad news - tech cost implies some already has banking.
1180 AD - Tmwcb. Mmow. Switch Moscow to Observatory.
Our nothern territory on has veteran units as defenders

1190 AD - Tmwcb. Mmow. [dance] We get the Cathedral. Smolensk starts placeholder for Smith's.
1200 AD - Just Mmow.
Banking already? Something speed up Banking research

1210 AD - The mmow includes workers to connect London to our road net.
China griping about our troops somewhere.
1230 AD - Settler wandering for a home near Nottingham.
Still getting rid of regular troops

1255 AD - Gee, why are our workers getting away from the Chinesse border?
Begin research on Navigation. Overseas trading would be nice.
1260 AD - Smith's in 36 turns. Observatory in 12, let's hope noone else gets Economics before then.
1270 AD - Finnaly get disband the Archer in Warwick.
1280 AD - You knew it was destined. War begins with China.
We enter a golden age!
Chengdu, Macao are now a Russian cities.
I become the AI, and steal 3 Chinesse workers inside the Russia border!
Kill lots of units, but Beijing holds.
Next to reserach - Physics.
1285 AD - Beijing falls, we get what was rightfully ours - Sun Tzu.
1290 AD - The thorn in my side falls - Tsingtao.
Finnaly, our northern and southern territories can connect. Need culture quickly.
1295 AD - Xinjian falls.
Summary - Plan for Wall street. Newtons next in Moscow. 2 science wonders in Moscow will be a big plus.
Hold the Chinesse capital to last. There are some stray China cities. See if can get them in a peace treaty, the backstab the capital. If a China city is anywhere on the board - flip danger.
Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.