Succession LK 14 - Russia, anybody plays.

Now that attachements are working right :)

Somebody should be ready to step up and play.
 
I am taking a few turns.
 
Preturn -
Start a revolution. Why are we still in Depositism?
Cancel the FP, way to close to out Capital.
Madras completes the Colossus.

300 AD - I waste 2 turns reversing goto orders with the workers.
340 AD - The Russia republic is formed.
350 AD - Cantebury falls, and we get a lot of free workers.
380 AD - At the cost of 1 elite swordsman, Nottingham is ours.
Ivan the terrible likes the city, and builds his own personal palace (fp) there.
From here I will administer our future cities, with names like London, Newcastle, etc.
420 AD - Sevastopol is formed, and begins a library. Goal - flip Tsingato.
The Great Library still works, Feudalism AND Enginering for free.
440 AD - 2 swordsmans take a beating (1hp left), but New Castle is ours.
490 AD - :scan: Resitance is futile :scan:
Hasting falls.
[dance] Heidelburg flips. We have horses [dance]
The Indians complete the Great Lighthouse.
500 AD - I sign a peace treaty with England. We get 2 cities and a free worker.

Summary -
The gems should come on line in 10 turns, trade them! We need the cash.
Get the former English cities connected to our road net - Dyes, Incense, additional horses / iron.
Get some more troops down south, then turn on England. 4 swordsman is just to weak of an attack force.


Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.

Don't use goto in sucession games!
 
This is an anyone plays game -
Just post your intention to play, and post a response within 24 hours.
 
Preturn:
Road net.. sure, I'm good at those :D
Armies down south to backstab the Brits? I'll see what I can do..

540 AD:
Building infrastructure.

Are the Chinese and Germans going to let us walk through their territory?

550 AD:
Sign a ROP with Germany. They are traipsing through our territory anyway.

560 AD:
The people expand my palace.

570 AD:
Worker movement.

580 AD:
Worker and troop movement. Operation English Backstab is still in preparation stages.

590 AD:
Zzzz

600 AD:
Moscow begins the Sistine Chapel.

610 AD:

620 AD:
We trade Dyes to China for World Map and 70 gold. They won't give any more. Everyone else is broke.

630 AD:
I have doubled the stack by London, but we still have a few turns left in the peace treaty.

640 AD:
More buildup.

650 AD:
The people love me to death. Palace expanded for the 3rd time.

660 AD:
My settler moving through English soil causes Liz to say our 'horrid little soldiers near London threaten English security, we are not amused" :lol:

Gee thats too bad. How about a full army of 10 units?

Tientsin overthrows their oppressors and joins our empire! :D

670 AD:
We discover Invention. I go for Chivalry over Gunpowder.
Liverpool riots. I hire some entertainers.

680 AD:
We master the art of Chivalry from the GL! Switch to Gunpowder.

Tblisi founded near London.

690 AD:
Oops, our troops wake up and accidentally wander into English territory. Nothing to do with the peace treaty running out, honest. ;)

Smolensk starts Leo's.

700 AD:
Our troops are backed out. Treaty not over yet.

710 AD:
We declare war on England!
York riots. We send in entertainers. Same with Minsk and Hastings. Yikes :eek: War weariness set in fast!

We lose 4 horsies in a futile attack on London. Brianov is annoyed.

720 AD:
Our swordsmen do a bit better! London captured, along with the Oracle.

730 AD:
Advance on the last English city. It will fall in 2 turns.

Have fun stomping the English! They deserve it!
 
Doing a couple of turns.
 
Preturn -
Not much to change.

Summary -
750 AD - Coventry destroyed, along with England.
Palace expansion.
790 AD - Start reseach on Chemistry. Let's see how much longer we can abuse the GL.

Summary - 10 boring turns, outside of the death of England.

Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.
 
Inherited: tweaked production. Odessa switched from knight to marketplace since it doesn't have a barracks. All cities building barracks switched to marketplaces/temples since Sun Tzu's will come online in 25 turns. Ack!! Establish embassy with China, they will have Sun Tzu's in 19 turns. No way to shave 6 turns off production, only choice to get it would be to give up the sistine chapel. Everything we can switch too except palace wastes 170+ shields.

1) 840

2) 850

3) 860

4) 870

5) 880

6) 890 Chemistry learned, metallurgy ordered. We need cossaks to reclaim Sun Tzu's.

7) 900

8) 910 dyes traded to germany for contact with the Indians, the Persians, and the French. World maps traded. We are way ahead of them in tech. Established embassies.

9) 920

10) 930 The Germans are building the sistine chapel.

11) 940

12) 950

We get the Sistine Chapel in 6 turns, Sun Tzu's in 13, and Leonardo's Workshop in 26. Chinese will get Sun Tzu's at least 6 turns ahead of us. Next leader will have to decide which is more important to him, the happiness of Sistines, or the free barracks from Sun Tzu's. We could possibly get both if we build sun tzu's, and the chinese cascade to Leo's instead of Sistine's, but that isn't a gamble I would want to take.
 
Preturn - Science to 90% for one turn to Metallurgy next turn.
Started moving swordmen from nottingham to coast to ferry over to attck China and get the Art of War when it is complete and we have Cossacks.

950 - Finish Metallurgy start Military tradition 10 turns at 60% Science.

1000 - Got Education - The great Library is toast. Sistine completes to make up for it.

1010 - Chinese get Art of War.

1020 - Smolensk changed to palace, St. Petersburg set to Leonardo's Workshop.

1050 - Military Tradition finished, start Music Theory

1070 - Leonardo's finished in St. Petersburg. No cascades from the AIs, they wasted a lot of shields.

1100 - Music Theory finished - Started Astronomy. Smolensk is switched from palace to J.S.Bach's

1130 Lost Iron near Cantebury, still have two sources.

1140 Mocsow started on Cathedral as place holder for Obseratory.

There is a stack of 5 Cossacks and 5 Swords waiting outside of Minsk for the orders to march on China. We can have Art of War in a couple of turns as we should have. J.S.Bach is due in 5 turns, no messaages that anyone is building it. Astronomy is due in 2 turns, Treasury is at 761 and +13/turn.
 
Preturn -
We need more cash. Lots of units to upgrade, but under $1000.
GACK! - We have way to many regular units.
Troop movement toward Chinesse borders.
Start looking for ways to disband these regular troops - GACK!

1160 AD - Wake a sleeping worker. Tmwcb. Mmow.
Begin Research on Banking. I want Smith's. Bad news - tech cost implies some already has banking.
1180 AD - Tmwcb. Mmow. Switch Moscow to Observatory.
Our nothern territory on has veteran units as defenders :)
1190 AD - Tmwcb. Mmow. [dance] We get the Cathedral. Smolensk starts placeholder for Smith's.
1200 AD - Just Mmow.
Banking already? Something speed up Banking research :eek:
1210 AD - The mmow includes workers to connect London to our road net.
China griping about our troops somewhere.
1230 AD - Settler wandering for a home near Nottingham.
Still getting rid of regular troops :(
1255 AD - Gee, why are our workers getting away from the Chinesse border?
Begin research on Navigation. Overseas trading would be nice.
1260 AD - Smith's in 36 turns. Observatory in 12, let's hope noone else gets Economics before then.
1270 AD - Finnaly get disband the Archer in Warwick.
1280 AD - You knew it was destined. War begins with China.
We enter a golden age!
Chengdu, Macao are now a Russian cities.
I become the AI, and steal 3 Chinesse workers inside the Russia border!
Kill lots of units, but Beijing holds.
Next to reserach - Physics.
1285 AD - Beijing falls, we get what was rightfully ours - Sun Tzu.
1290 AD - The thorn in my side falls - Tsingtao.
Finnaly, our northern and southern territories can connect. Need culture quickly.
1295 AD - Xinjian falls.

Summary - Plan for Wall street. Newtons next in Moscow. 2 science wonders in Moscow will be a big plus.

Hold the Chinesse capital to last. There are some stray China cities. See if can get them in a peace treaty, the backstab the capital. If a China city is anywhere on the board - flip danger.

Post your intention to play, and complete your turn with 24 hours.
Up to 20 turns. At least once person between your turns.
 
This game's been quiet for a couple of days, so I've got it. I'll post in a few hours.

Agenda: 1. Peace with the Chinese
2. Newtons in Moscow
3. Save money for Wall Street
 
Well I am not the first, and won't be the last.
 
Memory like an elephant, eh? :lol:

Good game you guys got going here.:goodjob:

Meldor - You asked for the 4000BC save in the Babylon SG, and its there for you now. Page 3 or 4, I forget... ;)

Have fun with it. :D
 
Well it is an anyone plays game.

You can go after Garsonga ;)
 
Well I took 10 turns here's how they went:

Preturn - No changes everything looks good.

1300 AD - Nanking falls, no losses one Cossack wounded.
Shanghi falls, again no losses no wounded, China won't talk to us

1305 AD - Much movement of workers and troops. Moving gallry to try and intercept a Chinese gallery coming up the coast near Oxford.

1310 AD - Sending a swordsman, Oxford is defended by one spearman ?? I was afraid of that, China lands a longbowman next to Oxford.

1315 AD - Oxford spearman fight bravely but to know avail. Longbowman is wounded but Oxford is taken and razed!! They will pay for that. Swordsman attacks ....

and kills the longbowman, Oxford is avenged!

1320 AD - Upgrade some spearmen to Musketmen, Longbowman pillaging near Hastings is killed by our Cossaks. Upgrade some spearmen to Musketmen. China still won't talk to us! Loading up a gallery with two Cossacks to attack Tatung

1325 AD - MMOW, Law of Gravity discovered, started Newtons in Moscow. Bumped Luxs to 10% to help with war weariness.

1330 AD - We love the Czarina day celebrated in many cities. Upgrading more Pikemen and spearmen to Musketmen. China still won't accept our envoy.

1335 AD - More worker movement, sending gallery toward Tatung loaded with 2 vet Cossacks, Germans started Smiths, Persians start Smiths, we're only 12 turns away. Persians start Magellans.

1340 AD - Sverdlosk founded were Oxford once stood, began Temple need to send troops it is not defended.

1345 AD - Magnetism discovered, start Nationalism, New era begins, Nationalism discovered, Chivalry discovered start steam power.

So ends the term of Prime minister Garson. Couple of notes, The gallery on the coast near Sverdlosk is heading for Tatung, guess we need to convince the Chinese to talk. A Galleon
is being build in the city north of Sverd.. there is a swordsman and a Cossack waiting in the city to reinforce the two Cossacks headed to Tatung if needed. Treasury is at about 1200 g and were making about 20 g per turn. Steam power due in 8 turns.

Good luck to the next ruler.
Garsonga

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