Preturn: India is weak, 4 cities, weak military but we just entered a peace agreement. England is stong, 13 cities to our 10, with a strong military. They are also slightly ahead in tech as they have Polytheism. We don't have any great areas for expansion. The island to our northeast could take one more city that will be somewhat productive and then there is room on the peninsula to our south but those cities will not be productive due to distance and there is alot of jungle down there. I am going to send our settler in the galley to the eastern end of the peninsula south of us to grab the couple incense there. The city will not be productive but I would like to get a monopoly on incense.
A worker between Sparta and Athens is building a road in forest on a square that is not within either cities production area, so I stop his work. A couple cities are producing military without barracks so I change Corinth to galley and Delphi to worker. Change Argos from Temple to Harbor as this will give 2 happiness due to luxuries compared to one for a temple. Thermopylae also changed to galley, we need to get out and meet more civs to get GL benefits. Great Lighthouse is done in 3 turns. We are researching Republic which is done in 27 turns, can't turn up science rate enough to shorten this without losing money.
(1) 10AD-movement of troops and workers.
(2) 30AD-Thermopylae completes galley starts settler. Galley sent north to explore.
(3) 50AD-Great Lighthouse completed in Athens, we enter our Golden Age. Athens starts on Colossus. We have a strong culture city here, gonna try to build on that. I bump up the science rate so we will have Republic in 13 turns, still making 11 gpt. A barb galley attacks our galley with settler, we survive. Establish embassy in London. The English have 2 horses and 5 dyes, 400 gold in treasury. Establish emassy in Delhi. Indians have no strategic resources and 2 silks, no treasury. India is small and should be a target for elimination once our peace treaty runs out.
(4) 70AD-Galley with settler sees another barb galley, pull back and wait for the other galley to gaurd.
(5) 90AD-Thermopylae completes settler, starts hoplite. The Americans have completed the Colosus in Chicago. Athens switched to library without any sheild lose.
(6) 110AD-Barb galley sinks our guarding galley. Settler and hoplite unloaded safely from other galley. Sparta completes hoplite, starts worker. Corinth completes galley starts courthouse. Delphi completes worker, starts barracks. Our galley sinks barb galley but is now down to one hp. Munith founded on incense site, starts temple. Settler and hoplite unloaded from other galley onto northwest corner of southern peninsula right next to a barb camp that was in the dark.
(7) 130AD-Hoplite guarding settler defends against barb warrior, becomes elite. Athens completes library, starts galley to replace the one destroyed. Russia completes Great Wall in Kiev. Good to know that the other civs may have techs to teach us. Ephusus founded which disperses barb camp, temple construction started. We meet the French off the northeast of the southern peninsula. They know Math and Polytheism. They have communication with Americans, Aztecs, Russians and Romans. I don't want to trade communication with our neighbors (I want to broker some techs to England) and Joanie wants too much for communications with our unknowns. Decide to explore a little before giving in to her prices.
(8) 150AD-We get Polytheism and Math from the GL. Sparta completes worker, starts Hoplite. Thermopylae completes hoplite, starts harbor. Our palace gets two expansions. French know Currency and Construction, England doesn't.
(9) 170AD-We meet the Russians southeast of French, they know Currency and Construction and all of our unknown civs but not Polytheism. They must be close to discovering Polytheism, they won't trade it for comm with just one other civ.
(10) 190AD-We get Currency and Construction from the GL and enter the middle ages and get Monotheism free due to being a scientific civ. Athens completes galley and starts aqueduct. Size 6 cities of Corinth, Delphi and Sparta have production changed to aqueduct to allow growth. Research of Republic will be completed next turn so I drop science rate to maximize income on this last turn.
(11) 210AD-The Republic is discovered, start research of Theology, science rate bumped up to 70%, 17 turns. I put off revolution to go to Republic as we are still in our golden age. We meet the Romans southwest of the Russians. We are even with them in techs. I trade currency to England for wm and 110 gold. India still has no money so they don't get any tech. We are even in techs with the French, Romans and Russians. On the histograph we slightly trail France and England, India by far is the weakest. The England wm shows us that they have completely settled the southern part of the island that we share with them and the Indians.
(12) 230AD-Knossos completes harbor, starts aqueduct.
(13) 250AD-galleys continue exploring, workers working.
(14) 260AD-boring. Our tech equals still don't know anything new.
(15) 270AD-We can finally trade with the English. Trade Liz some of our excess incense for some dyes.
(16) 280AD-Trade our excess silks to Liz for wm and 130 gold. Use some of our treasury to establish embassies: Russia, their capital has no improvements, they have no strategic resources, 2 gems. 6 gold in treasury. Romans have iron, horses, furs and spices, one of each. Their capital has no improvements. 5 gold in treasury. Joanie has iron, horses and three spices. Her capital has the Oracle, a colusseum and a courthouse? She has 79 gold. She is a republic.
(17) 290AD-Thermopylae completes harbor, starts aqueduct.
(18) 300AD-Athens completes aqueduct, starts cathedral, this will boost our culture even more in this city.
(19) 310AD-Sparta completes aqueduct, starts marketplace. Worker and hoplite put on galley and heads toward Mycenae. We need to get the iron hooked up and online. Extra hoplite is to garrison the city. We meet the Aztecs, they don't know Monotheism. They give us tm and comm with Americans for Monotheism. Abe doesn't know Monotheism either. We trade him Mono for his tm.
(20) 320AD-Nothing exciting.
We are 6 turns from Theology and being able to build Sistine's Chapel. Athens could be switched over to Sistine's. I think we have a decent chance of winning with a 20,000 culture city with Athens if we continue to build culture there.
We have a few more turns left on our golden age. We should probably switch to Republic when this ends. The worker and hoplite in the galley are intended for Mycenae, we need to get a road to the iron and the city should be better defended. I would suggest rushing the temple and a harbor in Mycenae as soon as possible under Republic. Then we will have iron and be able to build a military to take out the Indians. This could give us four more silks. Hopefully we would get a great leader in the fighting and be able to rush the forbidden palace.
Remember we have the Great Library and therefore don't want to research Education or it becomes obsolete. I still haven't traded communication between the English or Indians and the civs on the other continent. England has enough cash that we can still make some money trading techs to Liz.
Best of luck to the next leader.
http://www.civfanatics.net/uploads/LK19-320AD.zip