Suggest your own world wonders, natural wonders and city-states

SOFIA: Because there is no Cultural City State that gives you extra Tourism aside from wasting your tiles building Bateys and Heads.
(The City State itself can be Military or Cultural)

Buildings in Encampments generate tourism. Classy Bulgarian Officers will turn your Barracks and Stables into Martial Arts Tournaments and Jousting Competitions, thereby attracting 2 Tourism each and helping soldiers to train in a way that is fun.

They will bring their fine collection of rare antique weapons to make your Armory's double as public attractions, when not in official use.

They will adorn your Military Academies with fine works of Art.

But do not anger Sofia, for their SOPHIsticated Spin Doctors can ruin your Tourists attractions with a single smear campaign in favor of their new Suzerain.

Cultural Civs are often weak and neglect their military, but Encampments are especially useful for defense, and Generals will help with that too. This gives you more motivation to construct them and not be such a pushover.
 
World Wonder: "The Grand Canal"
World's longest artificial canal, built starting in the 5th Century BCE. Re-route an entire river from up to it's starting tile into the sea, up to X(whatevers balanced) tiles long. Tiles surrounding the river now have resources just as if a normal river were there, tiles where the river was change as well.
This would be a really cool, unique wonder that could make it so you can dramatically improve an areas resources the way you want, only one civ once per game obviously though.

World Wonder: Venice Canals
I mean, obviously you know what this is, don't know how to name it without Venice. Must be surrounded by water. Your city center now counts as a port, you can build city buildings on shallow water tiles, in a much later era it generates 5 tourism/culture in the city center.
Again, a super cool unique wonder, allowing you to essentially build out a single island tile into a legit city where otherwise you wouldn't, not sure exactly how to balance it though (if you build a city then try to build the wonder there, but someone else gets it before you you're more f*ed than usual)

World Wonder:Itsukushima Shinto Shrine
Must have founded a pantheon/initial religion start, be built in a shallow water tile: Each citizen under your control counts as contributing to your religion regardless of what religion they're affiliated with.
Wanted to reflect how religions that came to Japan ended up incorporating already established Japanese religious traditions, plus it looks cool
 
World Wonder: "The Grand Canal"
World's longest artificial canal, built starting in the 5th Century BCE. Re-route an entire river from up to it's starting tile into the sea, up to X(whatevers balanced) tiles long. Tiles surrounding the river now have resources just as if a normal river were there, tiles where the river was change as well.
This would be a really cool, unique wonder that could make it so you can dramatically improve an areas resources the way you want, only one civ once per game obviously though.

World Wonder: Venice Canals
I mean, obviously you know what this is, don't know how to name it without Venice. Must be surrounded by water. Your city center now counts as a port, you can build city buildings on shallow water tiles, in a much later era it generates 5 tourism/culture in the city center.
Again, a super cool unique wonder, allowing you to essentially build out a single island tile into a legit city where otherwise you wouldn't, not sure exactly how to balance it though (if you build a city then try to build the wonder there, but someone else gets it before you you're more f*ed than usual)

World Wonder:Itsukushima Shinto Shrine
Must have founded a pantheon/initial religion start, be built in a shallow water tile: Each citizen under your control counts as contributing to your religion regardless of what religion they're affiliated with.
Wanted to reflect how religions that came to Japan ended up incorporating already established Japanese religious traditions, plus it looks cool
Since the Grand Canal was originally intended, among other things, to provide easy transport for food and other bulk goods to the new capital at Beijing, one obvious consequence of the Wonder might be to provide an automatic Trade Route, counted as if by sea, throughout the length of the Canal and to all the cities on it. This 'River Route' could even be specialized to provide X Food, X Production to every city along the Canal.

Venice: Since only about 1/5 of the population actually live on the island City Center of Venice, the City of Islands (almost 200, I believe) could be a Wonder built in coastal waters adjacent to a coastal city that provides a new tile of land to which the city can expand - possibly including the new city tile automatically having some extra benefits - the city center is, after all, where St Mark's Cathedral and the Doge's Palace are located. That means, rather than being an automatic Harbor, perhaps a combination of Harbor and City Center would be more appropriate - with suitable whopping Tourism bonuses in the Modern Eras.
 
I've been having a free time with nothing to do during the quarantine, so I thought of creating a thread for bonus suggestions for world wonders, natural wonders and city-states that you would like to see in the game. I started with 5 wonders of the world that I really want to see in the game and I thought of bonuses that could be fun for each of them: Notre Dame, Neuschwanstein, Zeus Statue, CN Tower and Borobudur. So I went on with 3 famous wonders of nature: Mount Sinai, Sugarloaf Mountain and Grand Canyon. Finally, some city-states that I would like to see implemented: Bagan, Vatican City, Vienna and Teotihuacan.
Feel free to give your own suggestions of wonders and city-states and their bonuses.

World Wonders

Notre Dame
Divine Right
Must be built next to a river

2 slots for relics
1 slot for religious great work of art.
+2 culture
+2 faith
+25% culture and faith in this city, these effects are doubled if you are in a golden or heroic age.

Neuschwanstein
Nationalism
Must be built on a mountain

+4 culture
+2 amenities
+2 appeal on all tiles in this city
Provides +6 tourism and +4 gold to all your cities that are within 6 tiles.

Zeus Statue
Mysticism
Must have founded a religion
It must be built adjacent to a holy site with a shrine

+4 faith
+2 points for great general
Killing a unit of a civilization that follows another religion provides faith equal to 50% of its combat strength.

CN Tower
Telecommunications
Must be built on a flat land adjacent to the city center

This city receives +1 yields (culture, science, gold, production and tourism) for each population.

Borobudur
Machinery
Must be built on a rainforest tile.

+2 culture
+2 faith
+2 points for great merchant.
All the plantations on the continent that this wonder is built generate +2 gold and +2 faith. Rice farms receive these double bonuses.

Natural Wonders

Mount Sinai
1 impassable tile
Acts as a Mountain

+3 faith and +2 appeal to adjacent tiles.
For the civilization that has this tile, it receives +4 points for great prophet per turn.

Sugarloaf Mountain
1 impassable tile
It doesn't act like a mountain.

Appear next to a coast
+2 culture, +2 gold and +2 appeal to adjacent tiles.
For the civilization that has this tile, cities that have at least 1 seaside resort receive +1 amenitie.

Grand Canyon
3 impassable tiles
Acts as a source of Fresh Water.

+4 gold, +2 food and +1 faith to adjacente tiles and +2 appeal to adjacent tiles.
The civilization that has any of its tiles, tourism from national parks is doubled.

City-states

Bagan
Religious city-state
Allows the construction of Bagan Temples
They can be built on any terrain except desert, tundras and snow.
+0.5 housing
+2 faith
+2 culture (converted to tourism after flight)
+1 extra faith for each adjacent holy site.
+1 faith if you are adopted theocracy government.

Vatican City
Religious city-state
+2 diplomatic favor per turn for each foreign civilization you converted to the religion you founded (maximum 10).

Vienna
Cultural city-state
+3 points of influence per turn and +2 extra points of influence for each alliance you have.

Teotihuacan
Industrial city-state
Districts receive +2 adjacency bonus of their type being adjacent to the city center.
I agree with you. Notre Dame is a must for Civ VII.
- I would suggest bonus of Faith for each relics present inside.
- A minimum of 3 relics slots because Notre Dame is known for having the some of the most precious relics of Christianity.
- Generate tourism starting Industrial era. It's the most visited monument in the world.

As a new wonder I would suggest Pont du Gars as an Aquaduc wonder.

Carcassonne as a fortress wonder.
 
Since the Grand Canal was originally intended, among other things, to provide easy transport for food and other bulk goods to the new capital at Beijing, one obvious consequence of the Wonder might be to provide an automatic Trade Route, counted as if by sea, throughout the length of the Canal and to all the cities on it. This 'River Route' could even be specialized to provide X Food, X Production to every city along the Canal.
The Sui dynasty built the grand canal and their capital was xi’an
 
The obelisk of Aksum would be a good wonder maybe giving culture and faith for defeating enemy units inside your nation
 
Natural Wonder:
Zion Canyon
(Only spawns in deserts)
+1 Food for each desert tile in this city/town
+8 happiness
 
What if there were navigable river Natural Wonders? Rivers are arguably the most important natural feature to human development and its the perfect game to emphasize that. They'd have all the same aspects as a normal navigable river + a small yield coupled with a unique boost to adjacent tiles or units traveling through them.

Nile
- desert spawn
- +1 Faith on all adjacent tiles
- gives 15% production boost to wonders built on adjacent tiles

Mississippi
- grassland spawn
- +1 Happiness on all adjacent tiles
- gives additional gold per age to Merchants' trade routes that travel through it

Euphrates
- grassland spawn
- +1 Food on all adjacent tiles
- gives additional attack strength to all military units that travel through it
 
You've had them before in older versions, but for Civ VII please bring back the Great Lighthouse, Great Library, Hagia Sophia, Maracana, and Sydney Opera House. And Empire State Building, which I don't believe has been done previously; been a while since I played some of the older versions.
 
The Sui dynasty built the grand canal and their capital was xi’an
The canal was started by the Sui in 581 CE but the last sections weren't built until 1633 CE over 1000 years later and after the 10th century CE the construction included Pound Locks to raise and lower water levels between sections. By the time it was complete it connected Beijing with the sea and also connected every major river in north and central China, but obviously that was a far different system than the one started by the Sui.
 
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