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Suggested change to Victor The Castellan

Discussion in 'Civ - Ideas & Suggestions' started by PibbZ, Mar 1, 2018.

  1. PibbZ

    PibbZ Paladin

    Joined:
    Dec 6, 2001
    Messages:
    722
    Location:
    Arendal, Norway
    Greetings!

    I know I am not the only one that's disappointed with the Governor Abilities of Victor. Especially the last one "Air Defense Initiative". I for one have never been in a AI game where they produced a single aircraft, and games usually end without the AI using any nukes (even if they have had some). This ability seems 95% useless, and that's sad because Victor is cool and got lots of potential.

    That's why I have a suggestion, which is to replace the "Air Defense Initiative" ability with a new ability:

    Martial Law

    Garrisoned Corps or Army units eliminates all Pressure from nearby :c5citizen: Citizens at the cost of -2 Happiness Level. (Or just all negative loyalty all togheter?)

    The general idea is to make it possible to hang on to captured cities long enough to "turn the tide" so to speak when it comes to loyalty. Numbers could ofcourse be tweaked an tuned, but having him affect loyalty in some way or another in captured / occupied cities would be very helpful. More helpful than the current ability anyway :)

    Discuss!
     
    Last edited: Mar 1, 2018
    TyrannusRex likes this.
  2. steveg700

    steveg700 Chieftain

    Joined:
    Feb 9, 2012
    Messages:
    2,318
    Like a lot of proposed fixes in these forums, this only treats the symptoms and not the disease. If something's going to be fixed, it should be the AI behavior that prevents it from building and using aircraft.

    Of course, if the AI simply stinks at combat in general, then we still don't have a lot of need for a defense specialist. He's just there for players at such a casual level that they feel genuinely threatened by the AI.
     
    leandrombraz likes this.
  3. SammyKhalifa

    SammyKhalifa Warlord

    Joined:
    Sep 18, 2003
    Messages:
    3,364
    All of the other mayors have infrastructure bonus of some kind. Add a level 1 ability of +50% production to city walls or something like that. Still not great, but would make him better ad doing what he's supposed to be doing. Now granted he's still a last choice and then only when you want as many governors as possible.
     
    King Rad likes this.
  4. PibbZ

    PibbZ Paladin

    Joined:
    Dec 6, 2001
    Messages:
    722
    Location:
    Arendal, Norway
    I agree but I disagree. I Agree that the AI not using aircraft needs to be fixed as a separate issue. The Eureka for shooting down a fighter is a good example of that. But even if the AI did build aircrafts, +25 attack to one city would still feel pretty bad, especially the way fighters seem to work on "patrol". Do the hex you put the aircraft on have to be inside the city with Victor to get the bonus? Or can it patrol outside the Victor city radius, but gets the bonus if the interception happens on a tile within the Victor city? The existing talent seems very clunky.

    I also agree that some of the earlier abilities could be tuned, but we already got Limes for wall production boosts. +25 outer defense pr level of walls for example could be cool :)
     
  5. SammyKhalifa

    SammyKhalifa Warlord

    Joined:
    Sep 18, 2003
    Messages:
    3,364
    Yeah, I guess my point was that every other leader gives some bonus towards building something permanent in your city (even if the gov leaves). Some are lackluster but I think those could be buffed too.
     
  6. Scaramanga

    Scaramanga Chieftain

    Joined:
    Nov 16, 2006
    Messages:
    1,722
    Location:
    Canada
    He takes 40% less time to move around.
     
  7. bonafide11

    bonafide11 Worker

    Joined:
    Jun 8, 2006
    Messages:
    3,087
    Location:
    STL
    It's just so rare that I find the AI is actually threatening to take one of my cities, and Victor's bonuses are all defensive. Sometimes early in the game I find my cities threatened, but I'm not going to choose Victor over Magnus for my first governor. It'd be nice if Victor gave some bonus to encampments or something along those lines so I could actually use him for something other than just loyalty.
     
  8. King Rad

    King Rad Chieftain

    Joined:
    Oct 5, 2010
    Messages:
    174
    Location:
    Pensacola, Florida
    This, and the fact that he adds the governor loyalty bonus immediately [as do other governors, of course] mean that I've used him occasionally for forward conquered cities when I wanted to prevent the other civ from retaking the city. But I generally don't upgrade him past the bonus for defending in the city, since I generally don't warmonger and the cities I take are usually strategic for my purposes, either as protection from another civ, such as providing a choke point, or some other reason associated with essentially keeping them out of my territory. I initially thought that the governor bonus for loyalty didn't apply until the governor was established, so I was using him a little more then because he established quicker. His upgrades are definitely the weakest overall of the governor group.
     

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