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[SUGGESTED IMPROVEMENT] Odds shown from start tile not attacking tile

Discussion in 'Civ5 - General Discussions' started by MadmanAtW, Sep 25, 2010.

  1. MadmanAtW

    MadmanAtW Knight

    Joined:
    Apr 13, 2008
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    Location:
    San Leandro, CA
    If you have a unit with 2 movement and mouseover an enemy who is two tiles away to attack, it will display the odds as though the attack is starting from the tile you are actually starting from, not the adjacent tile you would actually be attacking from. This is noticeable if you attack from adjacent to another unit- the one two tiles away will be shown as getting a +15% flank bonus.

    If you take the first step and then do the mouseover, then it will display the correct odds.

    I have no idea if the game is USING the correct odds under those circumstances, but that's what it's showing.

    Unfortunately I don't have a save showing it, but you should get the effect any time you are next two one enemy unit and have another enemy unit two tiles away such that ZOC doesn't prevent you from getting to the second unit. (For instance, BY_B where B=barbarian and Y=you.)
     
  2. ainwood

    ainwood Consultant. Administrator

    Joined:
    Oct 5, 2001
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    30,083
    Yes... I'm not sure what can be done about this. You want to see the odds early, without actually having to move, in case they're terrible.
     
  3. Zelig

    Zelig Beep Boop

    Joined:
    Jul 8, 2002
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    16,624
    Location:
    Canada
    Well, at the minimum, when you right click and hold down, it should show the odds from the square the pathfinding calculates your unit to be attacking from.
     
  4. SatanasOz

    SatanasOz Chieftain

    Joined:
    Oct 27, 2009
    Messages:
    59
    Location:
    Frankfurt, Germany
    same thing with the building options of Workers/GP. Not as grave as the combat stats, but still annoying. You have to actually stand on a tile to see the improvement options available.
     
  5. civcivv

    civcivv Warlord

    Joined:
    Dec 1, 2009
    Messages:
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    Location:
    London
    Displayed odds do not consider how the final pre-attack location affects combat.
    So if you attack a unit across a river but have to walk 1 tile in between to get there this very turn, it will display how you might get flanking bonus (because you got friendlies next to your current position), might get great general bonus (because the general may just reach your current tile) and that you do NOT get a river penalty (because the river from the current location is still 1 tile away).

    So if you trust this and attack...you probably lose :)

    So basically the displayed odds should reflect your final attack location as opposed to your current location, not force me to move the tile manually and then view them.

    1.0.0.20

    Moderator Action: Threads merged. The_J
     
  6. DaveGold

    DaveGold Emperor

    Joined:
    Dec 1, 2009
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    1,058
    The attached image shows a combat attack odds for a mechanised infantry attacking a town. It would take the unit two turns to get there; one turn to cross the river and one turn to move and attack. The combat odds show a river attack penalty even though it would not be relevant in any way. It's presumably shown because the attack route, on an intermediate turn of movement, crosses the river at some point.
     

    Attached Files:

  7. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
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    Moderator Action: Threads merged.

    Meh...still not fixed.
     
  8. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    it's using the odds from final attacking from tile.
    i verified this.
     

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