Suggested lore for Nox Noctis

citizenalex

Chieftain
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Oct 12, 2008
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Montreal
In Zbulub, dubbed the city of a thousand slums, lies a place deep within the bowels of its winding alleyways and catwalks where the light of the sun is a forgotten dream of years long past. With the city's phenomenal growth came a problem few of its architects could have forseen; As mansions rose in height with the wealth of their merchant owners and smaller housings made way to the slum towers that make up Zbulub's distinct landscape, so too did the light of the sun shrink away from the ground level of certain districts. One such district, the Nox Noctis, is particularly striken by this darkness.

From daybreak to dusk, the sun never reaches the ground, a combination of long shadows from the surrounding buildings and the miasma canopy of a thousand chimneys, steam from the city's great boilers and gods know what else. The only light around is the one coming from torches lit by the city guard and local merchants, but even their light seems to dimly conspire with the darkness about.

For most of the citizens, the area is simply known as the Nox, a passing shadow in the routine of your average day. Its proximity to the great bazaar and a junction to many important streets make it an obligatory stop for most of the city's merchants and incomming caravans. For the thieves and thugs, the place has special meaning. Be it the ideal training grounds for new pickpockets or the desired place of careful assasins searching for the perfect kill zone, the Nox is a lady of providence with open arms to any who seek darkness to cover their deeds. A haven for all who are searched but do not wish to be found, it is oft said by many a townsfolk that its streets and passages are dark and winding enough for cave troll to hide within unnoticed.

Finally, but known by very few, lies the true meaning of such a district. A resting place for an old and dark god, whose name no mortal has uttered in centuries. His temple buried deep under the main causeway, its walls and pillars made of carved obsidian were too sinister and too heavy to removed or reposessed. Forgotten by most after so much time, save for a few adepts in shadow magic that jealously guard whatever dark secrets that are left after all this time. Even the most learned of its keepers have the faintest idea of the ancient power of this temple, and even less of the dark purpose this dead god had for it, even as its influence persists today.
 
Good writing, the idea is cool. But Esus isn't a dead god.
 
Good writing, the idea is cool. But Esus isn't a dead god.

But I was thinking more in the lines of this temple being some ancient relic that Esus disciples just happened to stumble upon and use its shadow energies for their own cause...
 
Or perhaps it is the sole remaining temple from a time there were temples to Esus?

Also how many people can with absolute certainty claim they know Esus is alive or even exists. I bet he goes to great lengths to destroy hard evidence of his involvement in just about anything. Some people might credit their success in the field of deception to Esus, until he betrayed them and one of their schemes ended in a disaster. At that point they probably think it was not god's will he succeeded before and thinks it was dumb luck, and that runs out eventually.

I feel Esus takes deception to the extreme. He betrays everybody for the sake of betraying them. Even Gibbon will one day come to realize he probably could have picked a safer target of worship, say Agares or Mammon. The 'angel of deception' is not just a fancy title you know.
 
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