First of all I want to say I have had alot of fun with the G&K expansion and it added/changed alot of aspects in the game I wanted to see implement.
However there are two major things that bug me in the new religion system that I hope gets changed.
First of all the most important thing is attaining ownership of an opponents Religion Capital. Currently you get no benefits of conquering a holy capital, which doesnt make sense from both a game and a reality perspective.
My suggestion is that if you conquer a holy capital you should be in control of the religious leadership, therefor gaining the founders bonuses that are associated with that religion and also you should be able to enhance the religion if it wasnt enhanced already. This should happen whether or not you already have a religion of your own.
Why this suggestion? Well first of all I have had games where a civ died out (by me), but their religion was by far the main religion in the world, therefor making a good part of the game mechanic void. This was especially frustrating because I had my own religion, but it was impossible to convert my cities to the religion. Not only did I spend the resources and commitment to both getting a religion, something that is a big commitment on the higher levels, but also the commitment of conquering the AI with the dominant religion.
Yes this would mean you 'own' 2 (or more) religions, but would that really break the game? Faith is still a finite resource and most games you would have to choose which religion suits your plans better.
Also if you have not been able to found a religion yourself you should be able to obtain them through conquest. Look at history, how often has Rome, Mecca and Tibet been sieged because of the wealth and power that came with these holy cities.
The only problem I see game mechanic wise is if you 'pop' a GP, which religion should it be associated with? Well simple, if you own multiple religions, just give the player the choice which religion the GP should be associated with when it is birthed.
Now the second suggestion is a straight forward one, and more of a personal perk. Monasteries used to be a normal building in vanilla, attainable by anyone. Now however you have to spend a follower point on it to get acces to it, in my opinion this is a bad design.
My suggestion would be that that it should be purchasable by any religious city through faith.
Why? Simply put the building itself is very underwhelming/costly unless you have multiple incense/wine in the city. To commit a follower point to it only is benefitial if you have alot of wine/incense in your empire (something that is very rare on most maps).
So lets say I start a map, and I notice my surroundings have alot of wine/incense. Then I make the decision I want to found my own religion, I obtain the pantheon that gives bonuses for wine/incense. Great, however some turns later you get the message that a religion has been founded and they "randomly" took the monastery follower. It is just a giant kick in the *. You are getting strategically punished by the random number generator. Something that was a big complaint in Civ4, and luckily the developers moved away from in Civ 5.
So to sum this giant thread up (got way longer than I expected).
1. If you conquer a holy capital you should be the proud owner of that religion.
2. Monasteries should NOT be a follower trait, but purchasable by any religious city through faith.
However there are two major things that bug me in the new religion system that I hope gets changed.
First of all the most important thing is attaining ownership of an opponents Religion Capital. Currently you get no benefits of conquering a holy capital, which doesnt make sense from both a game and a reality perspective.
My suggestion is that if you conquer a holy capital you should be in control of the religious leadership, therefor gaining the founders bonuses that are associated with that religion and also you should be able to enhance the religion if it wasnt enhanced already. This should happen whether or not you already have a religion of your own.
Why this suggestion? Well first of all I have had games where a civ died out (by me), but their religion was by far the main religion in the world, therefor making a good part of the game mechanic void. This was especially frustrating because I had my own religion, but it was impossible to convert my cities to the religion. Not only did I spend the resources and commitment to both getting a religion, something that is a big commitment on the higher levels, but also the commitment of conquering the AI with the dominant religion.
Yes this would mean you 'own' 2 (or more) religions, but would that really break the game? Faith is still a finite resource and most games you would have to choose which religion suits your plans better.
Also if you have not been able to found a religion yourself you should be able to obtain them through conquest. Look at history, how often has Rome, Mecca and Tibet been sieged because of the wealth and power that came with these holy cities.
The only problem I see game mechanic wise is if you 'pop' a GP, which religion should it be associated with? Well simple, if you own multiple religions, just give the player the choice which religion the GP should be associated with when it is birthed.
Now the second suggestion is a straight forward one, and more of a personal perk. Monasteries used to be a normal building in vanilla, attainable by anyone. Now however you have to spend a follower point on it to get acces to it, in my opinion this is a bad design.
My suggestion would be that that it should be purchasable by any religious city through faith.
Why? Simply put the building itself is very underwhelming/costly unless you have multiple incense/wine in the city. To commit a follower point to it only is benefitial if you have alot of wine/incense in your empire (something that is very rare on most maps).
So lets say I start a map, and I notice my surroundings have alot of wine/incense. Then I make the decision I want to found my own religion, I obtain the pantheon that gives bonuses for wine/incense. Great, however some turns later you get the message that a religion has been founded and they "randomly" took the monastery follower. It is just a giant kick in the *. You are getting strategically punished by the random number generator. Something that was a big complaint in Civ4, and luckily the developers moved away from in Civ 5.
So to sum this giant thread up (got way longer than I expected).
1. If you conquer a holy capital you should be the proud owner of that religion.
2. Monasteries should NOT be a follower trait, but purchasable by any religious city through faith.