I see two major problems with how bonusses to the AI on higher difficulty is designed.
1) Initial bonusses makes it a catch up game.
2) Poor combat AI makes aggressive play the best way to victory.
1)
As it is now the AI gets bonusesses from start (tech, worker etc.) and some buffs that last for the game. The initial bonusses makes it a catch up game and as soon as you have catched up you have pretty much won.
I suggest removing the initial bonusses and increasing the long term buffs.
2)
As it is now the AI sucks at combat, so to win at higher levels aggression is nescessary.
The best solution would be to fix the AI, but that seems to be a difficult task. So I suggest giving the AI combat bonusses base don difficult level.
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1) and 2) combined would make high difficult level strategy much more interesting.
1) Initial bonusses makes it a catch up game.
2) Poor combat AI makes aggressive play the best way to victory.
1)
As it is now the AI gets bonusesses from start (tech, worker etc.) and some buffs that last for the game. The initial bonusses makes it a catch up game and as soon as you have catched up you have pretty much won.
I suggest removing the initial bonusses and increasing the long term buffs.
2)
As it is now the AI sucks at combat, so to win at higher levels aggression is nescessary.
The best solution would be to fix the AI, but that seems to be a difficult task. So I suggest giving the AI combat bonusses base don difficult level.
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1) and 2) combined would make high difficult level strategy much more interesting.