The Rusty Gamer
Prince
k, I haven't done any mods myself so I thought I would just make this suggestion and someone can tell me how hard it is to do.
I don't particularly like static things in games and rather they were dynamic or random or changing.
City states always have a static setting of gravitating towards neutral. My suggestion is the option to randomize this so that each state has different gravitation points, mainly tending below neutral somewhere, in some cases outright enemies though the occasional ally.
Each state may have a different gravitation point for each civilization (so may gravitate towards ally for one civ, neutral for another, and enemy for another) and is may be affected by what components make up that civilization - policies, religion, leader etc. The gravitation point may even change during the game for each state reacting to the changing circumstances of each civilization.
Is this do-able?
I don't particularly like static things in games and rather they were dynamic or random or changing.
City states always have a static setting of gravitating towards neutral. My suggestion is the option to randomize this so that each state has different gravitation points, mainly tending below neutral somewhere, in some cases outright enemies though the occasional ally.
Each state may have a different gravitation point for each civilization (so may gravitate towards ally for one civ, neutral for another, and enemy for another) and is may be affected by what components make up that civilization - policies, religion, leader etc. The gravitation point may even change during the game for each state reacting to the changing circumstances of each civilization.
Is this do-able?