(Suggestion) Combining Social policy with Goverments/Civcs

Kouvb593kdnuewnd

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The policy system of civ 5 tells the way your civ are heading and gives you bonuses in different kinds of areas.
As your civ gathers more culture the more policies your civ will be able to implement.
Because you can't undo a policy pick you get an unflexible system which can't allways adept to the situation but this also mean you realy have to plan ahead on what to get.

Earlier civ have used some form of goverment which basicly the policies of civ 5 represent however the difference is that a goverment can with an anarchy cost be replaced with a more fitting one.
Some problems are that before civ 4 implemented civics instead you did have very few choices and most of the times the cost of replacing a goverment is not worth it because the cost is to high.

But why not combining these two systems, social policies could be the fundamental ground of your people which change very slowly while the goverment describes how your people are ruled.
Each policy pick could have different effects depending on what goverment you curently have, military tradition social policy could for a democracy lower its warwerness while for a despot giving a experince bonus for example.
The thing is that you can have a people of warriors ruled under a democracy or under a despot and in both chases they would be strong at war but even more so under the despot:)
 
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