Love this mod, and its various components.
Also love the work Jean Elcard has done with Culturally Linked Starts, where the relative positioning of Civs' starting points is based on their actual proximity in RL.
So, Greece starts near Rome and Egypt, for example.
Perhaps the CLS code could be merged and adapted to work with the LoR mod, specifically with the Barbarian Civ and RevolutionDCM components?
If BarbarianCiv spawns a minor Civ near China and India, for instance, make sure the new Civ is chosen from a shortlist of Mongolia/Persia/Korea/Khmer/Japan/Vietnam.
Similarly with Civs spawned from Revolutions.
An Era-Specific component could also be bolted on, so that Mongolia, for example, could only emerge in the Middle Ages or Renaissance.
CLS and Era restrictions would also apply when selecting and placing Civs at the start of a game.
I envisage CLS and ESC being provided as options, so that the player could choose both, one option, or neither.
Also love the work Jean Elcard has done with Culturally Linked Starts, where the relative positioning of Civs' starting points is based on their actual proximity in RL.
So, Greece starts near Rome and Egypt, for example.
Perhaps the CLS code could be merged and adapted to work with the LoR mod, specifically with the Barbarian Civ and RevolutionDCM components?
If BarbarianCiv spawns a minor Civ near China and India, for instance, make sure the new Civ is chosen from a shortlist of Mongolia/Persia/Korea/Khmer/Japan/Vietnam.
Similarly with Civs spawned from Revolutions.
An Era-Specific component could also be bolted on, so that Mongolia, for example, could only emerge in the Middle Ages or Renaissance.
CLS and Era restrictions would also apply when selecting and placing Civs at the start of a game.
I envisage CLS and ESC being provided as options, so that the player could choose both, one option, or neither.