Medicine_Man_55
Warlord
Hola folks,
I'm not sure if more tweaking of the enraged status is on your to-do list, but I wanted to pop in and make a few suggestions regarding it. I agree with some of the other posters here, that the current version of enraged is a step in the right direction -- it makes a unit unpredictable but is not necessarily a death sentence.
I also agree with the sentiment that the new enraged pretty much hoses lunatics, drastically reduces the value of Duin Halfmorn, and turns the emergence of the Avatar of Wrath into a micro-intensive, demented carnival ride. The new implementation also renders the rank 1 Law spell, loyalty, obsolete.
With these things in mind, might I suggest the following things for the next incarnation of the enraged promotion?
* Change the Enraged promotion: You retain control of your unit but the unit has a 10-25% chance of gaining the berserk promotion every turn. Winning a combat removes the enraged promotion.
* Implement the Berserk promotion: The unit gets +1 attack power, + 1 movement, and has a 10% change each turn of becoming a barbarian unit every turn. The berserk promotion places the unit under AI control the way the current enraged promo does. Winning a combat removes the berserk promotion.
With this implementation you return loyalty to some usefulness (it should boost resistance to dominate too, but that's another thread) and restores some of the original functionality to Duin/Avatar of Wrath. It also makes an enraged unit not a total loss. Best of all, you could make berserkers start with the enraged promotion under this model, without rendering the unit a complete burden.
Thoughts?
I'm not sure if more tweaking of the enraged status is on your to-do list, but I wanted to pop in and make a few suggestions regarding it. I agree with some of the other posters here, that the current version of enraged is a step in the right direction -- it makes a unit unpredictable but is not necessarily a death sentence.
I also agree with the sentiment that the new enraged pretty much hoses lunatics, drastically reduces the value of Duin Halfmorn, and turns the emergence of the Avatar of Wrath into a micro-intensive, demented carnival ride. The new implementation also renders the rank 1 Law spell, loyalty, obsolete.
With these things in mind, might I suggest the following things for the next incarnation of the enraged promotion?
* Change the Enraged promotion: You retain control of your unit but the unit has a 10-25% chance of gaining the berserk promotion every turn. Winning a combat removes the enraged promotion.
* Implement the Berserk promotion: The unit gets +1 attack power, + 1 movement, and has a 10% change each turn of becoming a barbarian unit every turn. The berserk promotion places the unit under AI control the way the current enraged promo does. Winning a combat removes the berserk promotion.
With this implementation you return loyalty to some usefulness (it should boost resistance to dominate too, but that's another thread) and restores some of the original functionality to Duin/Avatar of Wrath. It also makes an enraged unit not a total loss. Best of all, you could make berserkers start with the enraged promotion under this model, without rendering the unit a complete burden.
Thoughts?