Yaguer - Niome
Chieftain
- Joined
- Nov 17, 2005
- Messages
- 7
Fairly inspired from one of Tasunke's post from the Sword and Axe's thread, I disagree with giving different models of the same unit unique bonuses based upon what their model is displaying. I think it would only be fair and an interesting new concept is if every civilization has a choice of choosing between different weapons for every melee unit they create. Furthermore we should consider discussing this with Kael to think about creating a separate technology branch on the possibility of having different and improving weapon types, with the whole idea below...
To start, their should be four weapon types. Axes, Swords, Spears and Maces. As you've sorta suggested Tasunke, every weapon type should have several general characteristics they all follow:
The concept itself isn't complicated at all, basically you just need to know what the several bonuses each Weapon Type offers. The other two things you need to know is that every Race will allow only two of the four Weapon Types for balance purposes and unique grounds. Secondly is when you create any melee unit, like promoting them you have an option of what to choose their Weapon Type.
For example, the Orc's of the Clan of Ember's has a choice between Spears and Swords, whilst the Elve's of Svartal'far have access to only Swords and Maces. Every melee unit they create can only choose from those choices and it doesn't take any experience level, first choice you have and what you should do immediately. For balance purposes, the game should automatically choose one for you, and when you get to the unit you're basically making it final.
In my imagination it looks like this to me and without a doubt the majority of people that read this thread will disagree with my opinion below... I've read ten books into R.A Salvatore's Drizzt Do'Urden series, feel that's my source of credibility and I am no expert on weapons fighting in real life, so what y'all think?
Spears beats Mace, Mace beats Axe, Axe beats Sword, Sword beats Spear
Spear:
Axe:
Sword:
Mace:
I ask myself is this concept worth it? If it comes under heavy criticism FH should give it at least a chance because this modification has done much to make each Civilization unique. Since Axe's are so significant to the Dwarve's of Khazad and they are not seen with any other weapon's to my game knowledge, limit them to two? Furthermore we are broadening the depth of the tactical aspect of the game between units, in the end it's one minor bonus that still adds up. Plus who know's, we could expand a weapons-choosing system to mages, heroes and maybe even have different kinds of fortification tactics that add different advantages and disadvantages to weapon types. That's it.
To start, their should be four weapon types. Axes, Swords, Spears and Maces. As you've sorta suggested Tasunke, every weapon type should have several general characteristics they all follow:
- Weapon Type is Stronger to another Weapon Type
- Weapon Type is Weaker to another Weapon Type
- Weapon Type receives Defensive or Offensive bonus against City and upon or against Tile type.
The concept itself isn't complicated at all, basically you just need to know what the several bonuses each Weapon Type offers. The other two things you need to know is that every Race will allow only two of the four Weapon Types for balance purposes and unique grounds. Secondly is when you create any melee unit, like promoting them you have an option of what to choose their Weapon Type.
For example, the Orc's of the Clan of Ember's has a choice between Spears and Swords, whilst the Elve's of Svartal'far have access to only Swords and Maces. Every melee unit they create can only choose from those choices and it doesn't take any experience level, first choice you have and what you should do immediately. For balance purposes, the game should automatically choose one for you, and when you get to the unit you're basically making it final.
In my imagination it looks like this to me and without a doubt the majority of people that read this thread will disagree with my opinion below... I've read ten books into R.A Salvatore's Drizzt Do'Urden series, feel that's my source of credibility and I am no expert on weapons fighting in real life, so what y'all think?
Spears beats Mace, Mace beats Axe, Axe beats Sword, Sword beats Spear
Spear:
- Spear Type is Stronger to Mace Type by 0.5+ Attack Strength
- Spear Type is Weaker to Sword Type by 0.5- Defense Strength
- Spear Type receives Offensive bonus against Cavalry by 1.0+ Strength
Axe:
- Axe Type is Stronger to Sword Type by 0.5+ Attack Strength
- Axe Type is Weaker to Mace Type by 0.5- Defense Strength
- Weapon Type receives Defensive or Offensive bonus against City and upon or against Tile type.
Sword:
- Sword Type is Stronger to Spear Type by 0.5+ Attack Strength
- Sword Type is Weaker to Axe Type by 0.5- Defense Strength
- Weapon Type receives Defensive or Offensive bonus against City and upon or against Tile type.
Mace:
- Mace Type is Stronger to Axe Type by 0.5+ Attack Strength
- Mace Type is Weaker to Spear Type by 0.5- Defense Strength
- Weapon Type receives Defensive or Offensive bonus against City and upon or against Tile type.
I ask myself is this concept worth it? If it comes under heavy criticism FH should give it at least a chance because this modification has done much to make each Civilization unique. Since Axe's are so significant to the Dwarve's of Khazad and they are not seen with any other weapon's to my game knowledge, limit them to two? Furthermore we are broadening the depth of the tactical aspect of the game between units, in the end it's one minor bonus that still adds up. Plus who know's, we could expand a weapons-choosing system to mages, heroes and maybe even have different kinds of fortification tactics that add different advantages and disadvantages to weapon types. That's it.
